Forged Alliance Forever Forged Alliance Forever Forums 2014-12-27T03:29:07+02:00 /feed.php?f=41&t=9014 2014-12-27T03:29:07+02:00 2014-12-27T03:29:07+02:00 /viewtopic.php?t=9014&p=89457#p89457 <![CDATA[Re: New Mod Project - ExperiMENTALz]]>
Oh yeah, give it back its original accuracy and tracking. It used to be able to kill a Colossus en route.

Other than that....its the freaking Mavor. It doesn't need to be too much more powerful.

Although yeah, massive laser DPS for GC and ML needs to happen anyways, especially for the ML, just so that it is more viable late game.

Statistics: Posted by Vashon — 27 Dec 2014, 03:29


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2014-12-26T06:13:08+02:00 2014-12-26T06:13:08+02:00 /viewtopic.php?t=9014&p=89388#p89388 <![CDATA[Re: New Mod Project - ExperiMENTALz]]>
Vashon wrote:
zeroAPM wrote:
Aulex wrote:Make a t4 nuke have the explosion radius of 10x10. Give monkey and gc their massive laser dps back from vanilla. Make tempest main gun do like 50k per shot. Give scathis back it's old range and more aoe/damage. Make t4 bomber drops do like 20k per drop. Make czar death do like 50k.


I like how the Mavor conveniently isn't mentioned

Give it Billy Nuke damage and animation. There. Done.

That's an extra 3k damage, should double it to do 24k per shot and maybe more aoe

Statistics: Posted by Aulex — 26 Dec 2014, 06:13


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2014-12-26T05:31:14+02:00 2014-12-26T05:31:14+02:00 /viewtopic.php?t=9014&p=89385#p89385 <![CDATA[Re: New Mod Project - ExperiMENTALz]]>
zeroAPM wrote:
Aulex wrote:Make a t4 nuke have the explosion radius of 10x10. Give monkey and gc their massive laser dps back from vanilla. Make tempest main gun do like 50k per shot. Give scathis back it's old range and more aoe/damage. Make t4 bomber drops do like 20k per drop. Make czar death do like 50k.


I like how the Mavor conveniently isn't mentioned

Give it Billy Nuke damage and animation. There. Done.

Statistics: Posted by Vashon — 26 Dec 2014, 05:31


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2014-12-15T17:49:58+02:00 2014-12-15T17:49:58+02:00 /viewtopic.php?t=9014&p=88557#p88557 <![CDATA[Re: New Mod Project - ExperiMENTALz]]>
Aulex wrote:
Make a t4 nuke have the explosion radius of 10x10. Give monkey and gc their massive laser dps back from vanilla. Make tempest main gun do like 50k per shot. Give scathis back it's old range and more aoe/damage. Make t4 bomber drops do like 20k per drop. Make czar death do like 50k.


I like how the Mavor conveniently isn't mentioned

Statistics: Posted by zeroAPM — 15 Dec 2014, 17:49


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2014-12-15T18:30:42+02:00 2014-12-15T16:16:56+02:00 /viewtopic.php?t=9014&p=88549#p88549 <![CDATA[Re: New Mod Project - ExperiMENTALz]]> Statistics: Posted by Resin_Smoker — 15 Dec 2014, 16:16


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2014-12-15T11:59:49+02:00 2014-12-15T11:59:49+02:00 /viewtopic.php?t=9014&p=88530#p88530 <![CDATA[Re: New Mod Project - ExperiMENTALz]]> people will just make defence and then make arty and rape each other bases

maybe add some t4 shields
or t4 mobile shields
or ability to make 10 more upgraides for cyb shields :D
or make something that will counter arty and you will able to continue eco (arty fire will restrict space that you have)

make scu with second build power upgraide that increases build power up to 300 or so and gives insane build range :D

Statistics: Posted by ZLO_RD — 15 Dec 2014, 11:59


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2014-12-15T06:51:22+02:00 2014-12-15T06:51:22+02:00 /viewtopic.php?t=9014&p=88521#p88521 <![CDATA[Re: New Mod Project - ExperiMENTALz]]>
i'm thinking a t4 engie would have quite a large build range (perhaps a bit larger than acu's?) and has 5000 bp ... whatever you assist/build would insta build. like nukes.

its stupid but this is experi-MENTAL right?

also, it should be transportable :) for epic firebasecreep

Statistics: Posted by nine2 — 15 Dec 2014, 06:51


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2014-12-15T05:42:42+02:00 2014-12-15T05:42:42+02:00 /viewtopic.php?t=9014&p=88516#p88516 <![CDATA[Re: New Mod Project - ExperiMENTALz]]>
partytime wrote:
can you add in a t4 engineer to help spend all that crazy eco?

you mean an sacu

Statistics: Posted by Aulex — 15 Dec 2014, 05:42


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2014-12-15T03:29:33+02:00 2014-12-15T03:29:33+02:00 /viewtopic.php?t=9014&p=88509#p88509 <![CDATA[Re: New Mod Project - ExperiMENTALz]]> Statistics: Posted by nine2 — 15 Dec 2014, 03:29


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2014-12-14T21:17:41+02:00 2014-12-14T21:17:41+02:00 /viewtopic.php?t=9014&p=88462#p88462 <![CDATA[Re: New Mod Project - ExperiMENTALz]]>

Statistics: Posted by IceDreamer — 14 Dec 2014, 21:17


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2014-12-14T20:28:56+02:00 2014-12-14T20:28:56+02:00 /viewtopic.php?t=9014&p=88455#p88455 <![CDATA[Re: New Mod Project - ExperiMENTALz]]> Statistics: Posted by Aulex — 14 Dec 2014, 20:28


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2014-12-14T18:58:29+02:00 2014-12-14T18:58:29+02:00 /viewtopic.php?t=9014&p=88444#p88444 <![CDATA[New Mod Project - ExperiMENTALz]]>
So, no clue when I'm going to get around to this, but the idea is to go down a similar route to my Scout Wars mod. Informal insane craziness. This mod will not be balanced for proper gameplay, it's a funtimes mod. The basic premise: Physically scale up all the game's Experimental units to much, MUCH bigger sizes, increase the cost, and massively increase their power levels for epic late-game fun.

- Scaled up OP experimentals
- A way to massively boost late-game Eco, I'm thinking of fiddling with T3 Fabs to do this
- The game will play normally enough... Until T3...
- T3 and T4 Artillery will also get a boost in power
- I'd like to work with RK4000, if he's willing, to give the units epic death explosions and also mental OTT weapon FX
- Any other crazy shit you guys can come up with in this thread that I like, I might have a shot at

:D

Statistics: Posted by IceDreamer — 14 Dec 2014, 18:58


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