Forged Alliance Forever Forged Alliance Forever Forums 2017-05-15T14:58:08+02:00 /feed.php?f=41&t=8674 2017-05-15T14:58:08+02:00 2017-05-15T14:58:08+02:00 /viewtopic.php?t=8674&p=148812#p148812 <![CDATA[Re: Idle Engineers Mod]]> viewtopic.php?f=2&t=14503

Statistics: Posted by keyser — 15 May 2017, 14:58


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2017-05-14T19:56:27+02:00 2017-05-14T19:56:27+02:00 /viewtopic.php?t=8674&p=148771#p148771 <![CDATA[Re: Idle Engineers Mod]]> Statistics: Posted by csoller — 14 May 2017, 19:56


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2016-02-24T12:58:19+02:00 2016-02-24T12:58:19+02:00 /viewtopic.php?t=8674&p=120898#p120898 <![CDATA[Re: Idle Engineers Mod]]>
Iszh wrote:
Hey i hope the author of this mod can read this since it is very old already. This mod is essential for me but i need an improvement :D I had yesterday a big problem and wasted important seconds. I like to use t2/sparky spam for mid/late game engi needs and i could not find the t2 engis for mexes and the sparkies for defense and reclaim exp fast enough i always had to zoom in very close to find them. Would be nice to get a different symbol for sparky the S for scu maybe SP or a or somethig else just to recognize them easy.


you can make a shortcut

Statistics: Posted by ZeRen — 24 Feb 2016, 12:58


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2016-02-24T09:07:52+02:00 2016-02-24T09:07:52+02:00 /viewtopic.php?t=8674&p=120885#p120885 <![CDATA[Re: Idle Engineers Mod]]> I had yesterday a big problem and wasted important seconds. I like to use t2/sparky spam for mid/late game engi needs and i could not find the t2 engis for mexes and the sparkies for defense and reclaim exp fast enough i always had to zoom in very close to find them. Would be nice to get a different symbol for sparky the S for scu maybe SP or a or somethig else just to recognize them easy.

Statistics: Posted by Iszh — 24 Feb 2016, 09:07


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2016-01-20T16:51:15+02:00 2016-01-20T16:51:15+02:00 /viewtopic.php?t=8674&p=118037#p118037 <![CDATA[Re: Idle Engineers Mod]]> http://imgur.com/7oBbTwE

i often get this bug is it possible to remove it ?
i use v2 of this mod, the v3 wasn't as good if i remember well.

it does the same thing with ecomanager from time to time, which is more difficult to deal with, since i need to remove it in option, and put it back again.

Statistics: Posted by keyser — 20 Jan 2016, 16:51


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2015-04-07T18:11:18+02:00 2015-04-07T18:11:18+02:00 /viewtopic.php?t=8674&p=97906#p97906 <![CDATA[Re: Idle Engineers Mod]]> Statistics: Posted by nine2 — 07 Apr 2015, 18:11


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2015-04-07T17:15:57+02:00 2015-04-07T17:15:57+02:00 /viewtopic.php?t=8674&p=97903#p97903 <![CDATA[Re: Idle Engineers Mod]]> thanks!

Statistics: Posted by csoller — 07 Apr 2015, 17:15


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2015-04-07T14:09:04+02:00 2015-04-07T14:09:04+02:00 /viewtopic.php?t=8674&p=97886#p97886 <![CDATA[Re: Idle Engineers Mod]]> if engineers == nil then return end

Statistics: Posted by nine2 — 07 Apr 2015, 14:09


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2015-04-06T17:13:56+02:00 2015-04-06T17:13:56+02:00 /viewtopic.php?t=8674&p=97819#p97819 <![CDATA[Re: Idle Engineers Mod]]> i couldnt find a way in the lua file to reverse it.

could u add one please?

Statistics: Posted by csoller — 06 Apr 2015, 17:13


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2015-04-04T08:15:53+02:00 2015-04-04T08:15:53+02:00 /viewtopic.php?t=8674&p=97650#p97650 <![CDATA[Re: Idle Engineers Mod]]>
Image

Statistics: Posted by nine2 — 04 Apr 2015, 08:15


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2015-03-04T19:54:53+02:00 2015-03-04T19:54:53+02:00 /viewtopic.php?t=8674&p=95280#p95280 <![CDATA[Re: Idle Engineers Mod]]>
Shadows wrote:
Sir Prize wrote:How do I add factories to the engineers getting the question mark?

This version show the question mark for factories as well.
icon.png
Enjoy:


could this mod print picture(png) instead of overlay? :)
I tried to reposition overlay, but I were only able to move it a little bit down, anyone know how to move it left, right, up?

Statistics: Posted by ZeRen — 04 Mar 2015, 19:54


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2015-02-28T16:21:03+02:00 2015-02-28T16:21:03+02:00 /viewtopic.php?t=8674&p=94960#p94960 <![CDATA[Re: Idle Engineers Mod]]>
Sir Prize wrote:
How do I add factories to the engineers getting the question mark?

This version show the question mark for factories as well.
icon.png
Enjoy:

Statistics: Posted by Shadows — 28 Feb 2015, 16:21


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2015-02-26T14:41:31+02:00 2015-02-26T14:41:31+02:00 /viewtopic.php?t=8674&p=94825#p94825 <![CDATA[Re: Idle Engineers Mod]]> Statistics: Posted by Sir Prize — 26 Feb 2015, 14:41


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2015-02-25T22:00:31+02:00 2015-02-25T22:00:31+02:00 /viewtopic.php?t=8674&p=94797#p94797 <![CDATA[Re: Idle Engineers Mod]]>
ZeRen wrote:
csoller wrote:
ZeRen wrote:Shadows is there any possibility for icon for idle engis?


+1

There is a mod in the vault tho, but the icon is a very simple "E"...


I know I have my own verzion of that, but I wanna try somethink else ;)


From my experience, after a lot of studied feedback, I can tell you that the community is full with a majority who take the minimalist approach as the preferred choice (especially the higher ranked players). They demand subtle touches that get in their way as little as possible and that's what made me build the small and medium sets on my mod. Im telling you this because we could create a dedicated full fledged icon but In my opinion a simple orange '?' char without a background would be perfect. Just place it outside the unit's icon area so it won't conceal it like in this modified version:

idleEngineers.zip
If the '?' char is not visible enough then we can increase its font size to 20px, at 20px text shadows gets really thick. If that wouldn't help then we could just change to a wider font.
We can also have a snoring sign of a triple 'z' cascading vertically, implying that the unit is not doing anything (sleeping).
The '!' char is an option too, respecting the original art decisions of FA.

Statistics: Posted by Shadows — 25 Feb 2015, 22:00


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2014-12-07T02:38:40+02:00 2014-12-07T02:38:40+02:00 /viewtopic.php?t=8674&p=87401#p87401 <![CDATA[Re: Idle Engineers Mod]]> Statistics: Posted by Xinnony — 07 Dec 2014, 02:38


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