Forged Alliance Forever Forged Alliance Forever Forums 2014-08-19T02:44:17+02:00 /feed.php?f=41&t=8369 2014-08-19T02:44:17+02:00 2014-08-19T02:44:17+02:00 /viewtopic.php?t=8369&p=79031#p79031 <![CDATA[Re: What I need to do to make a balance mod]]> Statistics: Posted by Gerfand — 19 Aug 2014, 02:44


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2014-08-18T01:56:33+02:00 2014-08-18T01:56:33+02:00 /viewtopic.php?t=8369&p=78990#p78990 <![CDATA[Re: What I need to do to make a balance mod]]> something to keep handy as well as this. More Goodies

Ok, so what you need is a folder and two files.
Create a folder and name it appropriately.
Inside the folder create two files:
mod_info.lua
mod_units.bp

Open mod_info.lua, and copy the below code into it.
Code:
name = "Name that will appear in Mod Manager"
uid = ""
version = 1
description = "Description that will appear in Mod Manager, limit to 150 characters"

Make the changes above as you see fit. For the uid field, I use this online generator. Copy what is generated and place it between the quotes.

Really for a mod to show up in the Mod Manager all it needs is the uid. All the rest of the fields are just optional. Take a look at some other mods to see what else they throw in there.

Here is what you need for the mod_units.bp file
Code:
UnitBlueprint {
   Merge = true,
   BlueprintId="uel0303",# UEF T3 Heavy Assault Bot, Titan
   
   Defense = {
      Health = 2200,
      MaxHealth = 2200,
      Shield = {
         ShieldMaxHealth = 1200,
      },
   },

   Weapon = {
       {
         Damage = 50,
         MaxRadius = 20,
         RateOfFire = 3,
      },
   },
}


The values that are above is what the current values for the Titan are. For the health increase, you can either add it to the unit or its shield.

Modify the value after MaxRadius to change the range.

For the dps increase, you can decide whether you want a bigger punch or a faster rate of fire. To calculate dps it is Damage / (1/ RateOfFire). With the default values above it is 50 / (1/3) = 50 / 0.3 = 166.67 dps

Copy the folder containing the two files into your mod directory, and enable it in the mod manager.

Always look at other mods to learn how things are done.

Statistics: Posted by The Mak — 18 Aug 2014, 01:56


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2014-08-18T00:20:05+02:00 2014-08-18T00:20:05+02:00 /viewtopic.php?t=8369&p=78989#p78989 <![CDATA[Re: What I need to do to make a balance mod]]>
EDIT- I remember that there a way to mod a unit while in game by cheating... and from what I remember I could not change it damage... everything but the damage

Statistics: Posted by Gerfand — 18 Aug 2014, 00:20


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2014-08-17T22:59:17+02:00 2014-08-17T22:59:17+02:00 /viewtopic.php?t=8369&p=78986#p78986 <![CDATA[Re: What I need to do to make a balance mod]]>
To help you out, what specific unit and what exactly do you want to change?

Statistics: Posted by The Mak — 17 Aug 2014, 22:59


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2014-08-16T23:33:24+02:00 2014-08-16T23:33:24+02:00 /viewtopic.php?t=8369&p=78923#p78923 <![CDATA[What I need to do to make a balance mod]]> Statistics: Posted by Gerfand — 16 Aug 2014, 23:33


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