IceDreamer wrote:
More correctly, it should never become so important that you HAVE to do it, that there's no downside. All other adjacency has downsides because of the involvement of volatile PGens. IMO we should experiment with making Mass Storage volatile so that there's a risk-reward. If a T3 Mex surrounded by Storage died to one Strategic Bomb that would make one HELL of a difference. It would also slow down the advance from T2 to T3 indirectly nerfing T3, something many people see as something which may be a good thing.
I don't think making storages volatile is a useful solution.
People aren't going to stop building them just as they do now, they just are going to be more likely to put shields up over them. The extra mass is far more valuable than a little bit of extra risk is detrimental. Look at your example. If my opponent is sending single strats to attack my mexes (unlikely to begin with) he isn't going to be able to break through the shield I am already putting next to it anyway . If he's sending more (three or four) he's going to destroy it whether the storages are volatile or not. What's the real downside there?
Of the solutions I've seen proposed, I think the best ones (and they would work well in combination with each other) are to increase the adjacency bonus of mexes (set the T3 mex bonus to 100%, for example) so people are encouraged to put factories, missile silos, etc. next to them, and decrease the bonus from adjacency to a T3 mex. Set it up so that it is roughly the same proportion as a T3 pgen with only four estorages, for example. Another interesting idea was to have the energy consumption scale with mass production. That wouldn't change the players' decisions about whether they would do it or not, but it might change when they decide to do it.
I'm still thinking it's fine the way it is though. I do find this mod... I don't know. It certainly makes things easier, but as has been pointed out, you really are supposed to be using engineers to make structures. Having buildings build other buildings... That doesn't happen anywhere else in the game, you know?Statistics: Posted by Mycen — 10 May 2014, 18:23
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