Forged Alliance Forever Forged Alliance Forever Forums 2014-05-07T10:11:32+02:00 /feed.php?f=41&t=7075 2014-05-07T10:11:32+02:00 2014-05-07T10:11:32+02:00 /viewtopic.php?t=7075&p=72397#p72397 <![CDATA[Re: Online Replay Analyzer]]>
partytime wrote:
A hundred cloud machines could do it in a year. Not sure how much that would cost, hopefully there would be a way to skip buying 100 licenses


Faster if
... someone can make simspeed faster than +10
... we dont analyze more than first 10 min

Statistics: Posted by nine2 — 07 May 2014, 10:11


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2014-05-07T02:32:04+02:00 2014-05-07T02:32:04+02:00 /viewtopic.php?t=7075&p=72386#p72386 <![CDATA[Re: Online Replay Analyzer]]> Statistics: Posted by nine2 — 07 May 2014, 02:32


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2014-04-28T14:40:43+02:00 2014-04-28T14:40:43+02:00 /viewtopic.php?t=7075&p=71889#p71889 <![CDATA[Re: Online Replay Analyzer]]>
partytime wrote:
For my idea, you dont need to replicate the sim, you just make a mod that reports the info that I want. Then you simply have to play each of the million replays at +10 and collect the results.

Yes and only 38 years later you can enjoy the results...

Statistics: Posted by SC-Account — 28 Apr 2014, 14:40


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2014-04-20T02:45:17+02:00 2014-04-20T02:45:17+02:00 /viewtopic.php?t=7075&p=71494#p71494 <![CDATA[Re: Online Replay Analyzer]]> Statistics: Posted by nine2 — 20 Apr 2014, 02:45


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2014-04-10T13:34:44+02:00 2014-04-10T13:34:44+02:00 /viewtopic.php?t=7075&p=70949#p70949 <![CDATA[Re: Online Replay Analyzer]]>
PattogoTehen wrote:
you cant tell how much tanks a player have at min 10, you can only tell how much he queued up.
if you want to know why, read this: http://www.altdevblogaday.com/2011/07/0 ... f-desyncs/


Why would synchronicity and determinism of the engine disallow computing the amount of built tanks from a factory given the command stream?

It would be quite some work to excavate all the relevant formulas from the lua code and replicate the simulation, but I don't see why it can't be done.

Desyncs would mean that different players have different states yeah, but you could see that from the commandstream.

As for the latency regarding which beat a command is executed in, I assume that replays contain the agreed-upon command to be executed in the agreed-upon beat -- otherwise replays would differ significantly depending on which player it came from.

Statistics: Posted by Sheeo — 10 Apr 2014, 13:34


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2014-03-26T04:36:16+02:00 2014-03-26T04:36:16+02:00 /viewtopic.php?t=7075&p=69779#p69779 <![CDATA[Re: Online Replay Analyzer]]> Statistics: Posted by nine2 — 26 Mar 2014, 04:36


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2014-03-25T19:10:15+02:00 2014-03-25T19:10:15+02:00 /viewtopic.php?t=7075&p=69755#p69755 <![CDATA[Re: Online Replay Analyzer]]> http://forums.gaspowered.com/viewtopic.php?t=5860
http://forums.gaspowered.com/viewtopic.php?t=1873

you cant tell how much tanks a player have at min 10, you can only tell how much he queued up.
if you want to know why, read this: http://www.altdevblogaday.com/2011/07/0 ... f-desyncs/

Statistics: Posted by PattogoTehen — 25 Mar 2014, 19:10


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2014-03-25T12:00:25+02:00 2014-03-25T12:00:25+02:00 /viewtopic.php?t=7075&p=69740#p69740 <![CDATA[Re: Online Replay Analyzer]]> Statistics: Posted by Ze_PilOt — 25 Mar 2014, 12:00


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2014-03-25T01:17:31+02:00 2014-03-25T01:17:31+02:00 /viewtopic.php?t=7075&p=69721#p69721 <![CDATA[Re: Online Replay Analyzer]]> Statistics: Posted by nine2 — 25 Mar 2014, 01:17


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2014-03-25T01:15:26+02:00 2014-03-25T01:15:26+02:00 /viewtopic.php?t=7075&p=69720#p69720 <![CDATA[Re: Online Replay Analyzer]]> - stats on number of factories, engies, tanks, reclaim, mass income, energy income
- figures at 1min, 2 min, 3min, 4min, 5min

That way you could measure which build orders are more effective (ie: who has more tanks).

I hadn't thought of it until now but that could turn uber, if this was integrated into FAF, we could gather the statistics when the replay is submitted, and allow the replays to be searched by stats obtained by the tool. For example, show me every replay on Canis River ordered by Number of Tanks Produced at 3 min. If you were the type of person who watches lots of replays to find good build orders for specific maps, surely that would make it much easier.

Anyway, this is cool, I'm going to check out the code

Statistics: Posted by nine2 — 25 Mar 2014, 01:15


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2014-03-24T20:16:55+02:00 2014-03-24T20:16:55+02:00 /viewtopic.php?t=7075&p=69696#p69696 <![CDATA[Re: Online Replay Analyzer]]> Statistics: Posted by ghostronin — 24 Mar 2014, 20:16


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2014-03-24T19:58:30+02:00 2014-03-24T19:58:30+02:00 /viewtopic.php?t=7075&p=69691#p69691 <![CDATA[Online Replay Analyzer]]> Online Replay Analyzer
http://fafafaf.bitbucket.org/

Features:
- parses FAF replays
- generates action distribution chart
- apm chart
- exports chat
- displays match options

How to use:
1) choose a fafreplay file
or
2) drop the file on the web page

Sample (large file):
Spoiler: show
Image

Statistics: Posted by PattogoTehen — 24 Mar 2014, 19:58


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