Statistics: Posted by seiya — 03 Feb 2020, 20:56
ProjectileId = 'SEIYACOMMON/projectiles/seiya_death_orb/death_orb_proj.bp',
Statistics: Posted by speed2 — 03 Feb 2020, 20:31
Statistics: Posted by seiya — 03 Feb 2020, 19:13
Statistics: Posted by Exotic_Retard — 10 Apr 2016, 23:51
Statistics: Posted by seiya — 10 Apr 2016, 23:48
Statistics: Posted by Innomen — 21 Aug 2014, 09:45
The Mak wrote:
I am just going to link my response from a similar thread from earlier this year.
It works by the way, but it has issues.
Statistics: Posted by The Mak — 14 Dec 2013, 19:26
Statistics: Posted by seiya — 04 Nov 2013, 00:35
Statistics: Posted by seiya — 03 Nov 2013, 04:01
warning: Error running lua script: ...rever\gamedata\lobby_coop.cop\lua\ui\lobby\lobby.lua(5148): attempt to call method `SetText' (a nil value)
stack traceback:
...rever\gamedata\lobby_coop.cop\lua\ui\lobby\lobby.lua(5148): in function `StressCPU'
...rever\gamedata\lobby_coop.cop\lua\ui\lobby\lobby.lua(3657): in function <...rever\gamedata\lobby_coop.cop\lua\ui\lobby\lobby.lua:3657>
Statistics: Posted by seiya — 28 Oct 2013, 08:42
Statistics: Posted by seiya — 28 Oct 2013, 05:05
bp.Physics
for id,bp in all_bps.Projectile do
if bp.Physics then
if bp.Physics.Lifetime then
bp.Physics.Lifetime = bp.Physics.Lifetime * RangeScale
else
bp.Physics.Lifetime = 30
end
else
bp.Physics = {}
bp.Physics.Lifetime = 30
end
end
Statistics: Posted by Domino — 27 Oct 2013, 21:30