Forged Alliance Forever Forged Alliance Forever Forums 2019-04-28T18:22:11+02:00 /feed.php?f=41&t=5433 2019-04-28T18:22:11+02:00 2019-04-28T18:22:11+02:00 /viewtopic.php?t=5433&p=174071#p174071 <![CDATA[Re: EcoManager [v7 for 3641]]]>
displayed in this video :
https://www.youtube.com/watch?v=R96oQHiz8Ss

Statistics: Posted by keyser — 28 Apr 2019, 18:22


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2019-04-28T18:20:42+02:00 2019-04-28T18:20:42+02:00 /viewtopic.php?t=5433&p=174070#p174070 <![CDATA[Re: EcoManager [v7 for 3641]]]>
Code:
function upgradeMexById(id)
   local units = Units.Get()

   for k, u in units do
      if u:IsDead() then
         units[k] = nil
      end
   end

   if not units then return end

   local all_mexes = EntityCategoryFilterDown(categories.MASSEXTRACTION * categories.STRUCTURE, units)

   for _, m in all_mexes do
      if m:GetEntityId() == id then
         if not m:GetFocus() then
                local data = Units.Data(m)
                if (EntityCategoryContains(categories.TECH1, m) or data['bonus'] >= 1.5) then
                    upgradeMexes({m})
                end
         end

         return
      end
   end
end

this code inside the mexes.lua inside the modules folder improves that aspect of the game
attached the edited file to this post so users can just replace it with the one they have in the mod folder

Statistics: Posted by PhilipJFry — 28 Apr 2019, 18:20


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2019-02-15T02:13:45+02:00 2019-02-15T02:13:45+02:00 /viewtopic.php?t=5433&p=171939#p171939 <![CDATA[Re: EcoManager [v7 for 3641]]]>
AgedGouda wrote:
Hi, I was wondering where I can download this mod since I can't find it in the vault.

Thanks


Yes, me neither.

Also I wanted to ask if this mod isn't considered cheating as the way I understand it it takes a lot of actions away from the player (thus reducing the management efforts). Just searching for it as apparently it's standard but honestly I'm not a fan of mods that are that intrusive (autothrottling, autosharing...), unless they are part of the official release.

Statistics: Posted by Broco — 15 Feb 2019, 02:13


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2019-02-10T18:22:10+02:00 2019-02-10T18:22:10+02:00 /viewtopic.php?t=5433&p=171858#p171858 <![CDATA[Re: EcoManager [v7 for 3641]]]>
Thanks

Statistics: Posted by AgedGouda — 10 Feb 2019, 18:22


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2019-01-24T01:28:34+02:00 2019-01-24T01:28:34+02:00 /viewtopic.php?t=5433&p=171328#p171328 <![CDATA[Re: EcoManager [v7 for 3641]]]> Statistics: Posted by keyser — 24 Jan 2019, 01:28


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2019-01-23T22:34:42+02:00 2019-01-23T22:34:42+02:00 /viewtopic.php?t=5433&p=171324#p171324 <![CDATA[Re: EcoManager [v7 for 3641]]]>
Oh and I've changed the mex bonus to 1.3 from 1.5 meaning you can upgrade T2 mexes to T3 if ringed by at least 3 mass storages.

Statistics: Posted by R_Charger — 23 Jan 2019, 22:34


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2018-12-26T09:50:13+02:00 2018-12-26T09:50:13+02:00 /viewtopic.php?t=5433&p=170502#p170502 <![CDATA[Re: EcoManager [v7 for 3641]]]> Statistics: Posted by Ratchet — 26 Dec 2018, 09:50


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2018-10-08T04:06:32+02:00 2018-10-08T04:06:32+02:00 /viewtopic.php?t=5433&p=168268#p168268 <![CDATA[Re: EcoManager [v7 for 3641]]]>
Update: I have loaded UI Party. This mod is easy to use. I like the interface and can set my preference. It doesn't help manage eco the way EcoManager does but there seems a fair bit of opinion that EcoManager is unfair unless all agree to use it, say in a hosted multiplayer.

Statistics: Posted by Crazy Cossack — 08 Oct 2018, 04:06


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2018-10-08T02:35:01+02:00 2018-10-08T02:35:01+02:00 /viewtopic.php?t=5433&p=168267#p168267 <![CDATA[Re: EcoManager [v7 for 3641]]]> Statistics: Posted by Crazy Cossack — 08 Oct 2018, 02:35


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2018-10-07T06:52:01+02:00 2018-10-07T06:52:01+02:00 /viewtopic.php?t=5433&p=168225#p168225 <![CDATA[Re: EcoManager [v7 for 3641]]]> Statistics: Posted by nine2 — 07 Oct 2018, 06:52


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2018-10-07T06:14:09+02:00 2018-10-07T06:14:09+02:00 /viewtopic.php?t=5433&p=168224#p168224 <![CDATA[Re: EcoManager [v7 for 3641]]]> Statistics: Posted by Crazy Cossack — 07 Oct 2018, 06:14


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2018-10-07T00:04:43+02:00 2018-10-07T00:04:43+02:00 /viewtopic.php?t=5433&p=168217#p168217 <![CDATA[Re: EcoManager [v7 for 3641]]]>
The general principle is this. Early in the game a player has time to micro eco BUT later in the game it would be good to relieve the player of eco micro to concentrate more on battles. That's just my humble opinion as a low rated player. :)

Statistics: Posted by Crazy Cossack — 07 Oct 2018, 00:04


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2018-10-06T07:20:26+02:00 2018-10-06T07:20:26+02:00 /viewtopic.php?t=5433&p=168193#p168193 <![CDATA[Re: EcoManager [v7 for 3641]]]> Statistics: Posted by nine2 — 06 Oct 2018, 07:20


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2018-10-06T07:10:25+02:00 2018-10-06T07:10:25+02:00 /viewtopic.php?t=5433&p=168192#p168192 <![CDATA[Re: EcoManager [v7 for 3641]]]> Statistics: Posted by Crazy Cossack — 06 Oct 2018, 07:10


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2018-10-05T08:04:36+02:00 2018-10-05T08:04:36+02:00 /viewtopic.php?t=5433&p=168171#p168171 <![CDATA[Re: EcoManager [v7 for 3641]]]>

Statistics: Posted by nine2 — 05 Oct 2018, 08:04


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