Forged Alliance Forever Forged Alliance Forever Forums 2014-01-22T02:01:33+02:00 /feed.php?f=41&t=4307 2014-01-22T02:01:33+02:00 2014-01-22T02:01:33+02:00 /viewtopic.php?t=4307&p=62926#p62926 <![CDATA[Re: Auto Adjusting Net_Lag Mod (Testing Purposes)]]> Statistics: Posted by Duck_42 — 22 Jan 2014, 02:01


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2014-01-21T11:46:09+02:00 2014-01-21T11:46:09+02:00 /viewtopic.php?t=4307&p=62875#p62875 <![CDATA[Re: Auto Adjusting Net_Lag Mod (Testing Purposes)]]>
What does this mod do? I read the posts but dont really understand what it does. But more important: Is this mod working well? Like reducing lags or connection problems? Because it looks like one third of the hosts use this mod but im not sure if i should join their games or even use this mod myself. I mean if it would work it would be implemented?

Statistics: Posted by Kulu — 21 Jan 2014, 11:46


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2013-10-07T16:45:12+02:00 2013-10-07T16:45:12+02:00 /viewtopic.php?t=4307&p=55343#p55343 <![CDATA[Re: Auto Adjusting Net_Lag Mod (Testing Purposes)]]>
Don't know if it will decrease the input lag for the other players in the game too though.

Statistics: Posted by Zock — 07 Oct 2013, 16:45


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2013-10-04T05:43:35+02:00 2013-10-04T05:43:35+02:00 /viewtopic.php?t=4307&p=55101#p55101 <![CDATA[Re: Auto Adjusting Net_Lag Mod (Testing Purposes)]]>

On a sidenote, someone told me today that the net_lag command also works if only you do it, and all other have a differnt value, i.e. in ranked games.


While the game may or may not lower the net_lag to whatever the max value is between all players, I don't think changing just your setting would have any effect.

Statistics: Posted by Duck_42 — 04 Oct 2013, 05:43


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2013-10-03T14:12:37+02:00 2013-10-03T14:12:37+02:00 /viewtopic.php?t=4307&p=55052#p55052 <![CDATA[Re: Auto Adjusting Net_Lag Mod (Testing Purposes)]]>
from a 4v4:

info: AUTO NETLAG: Received net_lag request from control client with id 7 and R value 17
info: AUTO NETLAG: Sending response with S value 256.90148925781 and R value 17
warning: SND: XACT3DApply failed.
Invalid arg

The warning part happens about 9000 times.

log was about 500 MB, i will try to get a shorter one and attach it.

On a sidenote, someone told me today that the net_lag command also works if only you do it, and all other have a differnt value, i.e. in ranked games.


Edit: Got a shorter one. Attached. It did seem to work, and above error doesn't apply, maybe its unrelated.

info: AUTO NETLAG: Received net_lag request from control client with id 2 and R value 2
info: AUTO NETLAG: Sending response with S value 105.30569458008 and R value 2
debug: Loading module '\000/lua/ui/game/connectivity.lua\000'
info: ResetCycle cm: false data: false


However i experienced little lags, but my test partner didn't. I will check that more.

Statistics: Posted by Zock — 03 Oct 2013, 14:12


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2013-09-26T23:34:06+02:00 2013-09-26T23:34:06+02:00 /viewtopic.php?t=4307&p=54573#p54573 <![CDATA[Re: Auto Adjusting Net_Lag Mod (Testing Purposes)]]> Statistics: Posted by Duck_42 — 26 Sep 2013, 23:34


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2013-09-26T13:29:50+02:00 2013-09-26T13:29:50+02:00 /viewtopic.php?t=4307&p=54533#p54533 <![CDATA[Re: Auto Adjusting Net_Lag Mod (Testing Purposes)]]> Statistics: Posted by Zock — 26 Sep 2013, 13:29


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2013-09-20T02:56:08+02:00 2013-09-20T02:56:08+02:00 /viewtopic.php?t=4307&p=54176#p54176 <![CDATA[Re: Auto Adjusting Net_Lag Mod (Testing Purposes)]]> Statistics: Posted by Duck_42 — 20 Sep 2013, 02:56


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2013-09-17T14:40:50+02:00 2013-09-17T14:40:50+02:00 /viewtopic.php?t=4307&p=53995#p53995 <![CDATA[Re: Auto Adjusting Net_Lag Mod (Testing Purposes)]]>
When it's proven solid (and if it actually do something good), I will implement it in FAF.

Statistics: Posted by Ze_PilOt — 17 Sep 2013, 14:40


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2013-09-17T14:39:12+02:00 2013-09-17T14:39:12+02:00 /viewtopic.php?t=4307&p=53994#p53994 <![CDATA[Re: Auto Adjusting Net_Lag Mod (Testing Purposes)]]>
But i'd like to know, is there a message when the net_lag is adjusted? I have no idea if it was in effect at all..

Statistics: Posted by Zock — 17 Sep 2013, 14:39


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2013-07-30T20:48:59+02:00 2013-07-30T20:48:59+02:00 /viewtopic.php?t=4307&p=49811#p49811 <![CDATA[Re: Auto Adjusting Net_Lag Mod (Testing Purposes)]]> That sounds good!

Statistics: Posted by johnie102 — 30 Jul 2013, 20:48


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2013-07-30T08:18:08+02:00 2013-07-30T08:18:08+02:00 /viewtopic.php?t=4307&p=49706#p49706 <![CDATA[Re: Auto Adjusting Net_Lag Mod (Testing Purposes)]]>

Statistics: Posted by Ze_PilOt — 30 Jul 2013, 08:18


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2013-07-30T07:21:07+02:00 2013-07-30T07:21:07+02:00 /viewtopic.php?t=4307&p=49703#p49703 <![CDATA[Re: Auto Adjusting Net_Lag Mod (Testing Purposes)]]>
Ze_PilOt wrote:
All players need it because all players need to use the same value (don't ask what happen if they don't).


What will happen if they don't?

Statistics: Posted by Hawkei — 30 Jul 2013, 07:21


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2013-07-27T17:29:57+02:00 2013-07-27T17:29:57+02:00 /viewtopic.php?t=4307&p=49375#p49375 <![CDATA[Re: Auto Adjusting Net_Lag Mod (Testing Purposes)]]> Statistics: Posted by Duck_42 — 27 Jul 2013, 17:29


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2013-07-27T17:04:59+02:00 2013-07-27T17:04:59+02:00 /viewtopic.php?t=4307&p=49373#p49373 <![CDATA[Re: Auto Adjusting Net_Lag Mod (Testing Purposes)]]> Statistics: Posted by Duck_42 — 27 Jul 2013, 17:04


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