Forged Alliance Forever Forged Alliance Forever Forums 2013-01-21T08:51:50+02:00 /feed.php?f=41&t=2767 2013-01-21T08:51:50+02:00 2013-01-21T08:51:50+02:00 /viewtopic.php?t=2767&p=27832#p27832 <![CDATA[Re: Mod Making Help Pls]]>

EDIT:

It worked! Thank you again. I feel so stupid :p

Statistics: Posted by rockoe10 — 21 Jan 2013, 08:51


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2013-01-17T13:46:41+02:00 2013-01-17T13:46:41+02:00 /viewtopic.php?t=2767&p=27451#p27451 <![CDATA[Re: Mod Making Help Pls]]>
but as it seems, replacing just the bp file will do :)

Statistics: Posted by Myxir — 17 Jan 2013, 13:46


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2013-01-17T08:56:00+02:00 2013-01-17T08:56:00+02:00 /viewtopic.php?t=2767&p=27430#p27430 <![CDATA[Re: Mod Making Help Pls]]> Of course include the merge line at the begining of your unit bp and voilà !

If there is script or texture/model editing you need to hook the whole unit files though.

Statistics: Posted by Krapougnak — 17 Jan 2013, 08:56


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2013-01-12T20:34:25+02:00 2013-01-12T20:34:25+02:00 /viewtopic.php?t=2767&p=27095#p27095 <![CDATA[Mod Making Help Pls]]>
So this leads me to my question:

Is there a better way to make a mod that changes many of the units that already exist in the game by just including the .bp files I already have, other than "Blue Printing" them all in a .lua file all crammed together?

Statistics: Posted by rockoe10 — 12 Jan 2013, 20:34


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