Statistics: Posted by Mavr390 — 20 May 2020, 05:29
Statistics: Posted by DDDX — 20 May 2020, 01:12
OnStartBeingBuilt = function(self,builder,layer)
TLandUnit.OnStartBeingBuilt(self,builder,layer)
for i, Army in ListArmies() do
if (Army == "ARMY_1") then
local army = self:GetArmy();
List = GetArmyBrain(army):GetListOfUnits(categories.COMMAND, false, true)
for k, unit in List do
if (unit:GetUnitId() == 'uel0001') then
unit:AddBuildRestriction( categories.UNIQUE )
end
end
end
end
end,
Statistics: Posted by Mavr390 — 19 May 2020, 05:34
Statistics: Posted by Mavr390 — 18 May 2020, 21:48
Statistics: Posted by Mavr390 — 17 May 2020, 13:19
Statistics: Posted by DDDX — 17 May 2020, 00:10
Statistics: Posted by Mavr390 — 16 May 2020, 20:34