Forged Alliance Forever Forged Alliance Forever Forums 2020-05-08T14:24:01+02:00 /feed.php?f=41&t=19200 2020-05-08T14:24:01+02:00 2020-05-08T14:24:01+02:00 /viewtopic.php?t=19200&p=183942#p183942 <![CDATA[Re: Map flooding]]>
That said though this isnt quite what you might be looking for, but it could be used as a workaround if changing the water level isnt possible. The way is to then change the level of the entire map to make it sink into the sea. This may or may not cause loads of issues with things like structures.

Statistics: Posted by Exotic_Retard — 08 May 2020, 14:24


]]>
2020-05-04T19:57:20+02:00 2020-05-04T19:57:20+02:00 /viewtopic.php?t=19200&p=183823#p183823 <![CDATA[Re: Map flooding]]>

Statistics: Posted by speed2 — 04 May 2020, 19:57


]]>
2020-05-04T19:31:00+02:00 2020-05-04T19:31:00+02:00 /viewtopic.php?t=19200&p=183820#p183820 <![CDATA[Re: Map flooding]]> Statistics: Posted by DDDX — 04 May 2020, 19:31


]]>
2020-05-04T19:20:48+02:00 2020-05-04T19:20:48+02:00 /viewtopic.php?t=19200&p=183819#p183819 <![CDATA[Re: Map flooding]]> Statistics: Posted by Uveso — 04 May 2020, 19:20


]]>
2020-05-04T18:36:46+02:00 2020-05-04T18:36:46+02:00 /viewtopic.php?t=19200&p=183815#p183815 <![CDATA[Map flooding]]> Can we programmatically raise the water level on the map to partially flood it? Can someone give a consultation?

Statistics: Posted by PerfectWay — 04 May 2020, 18:36


]]>