Forged Alliance Forever Forged Alliance Forever Forums 2020-01-09T20:25:27+02:00 /feed.php?f=41&t=18636 2020-01-09T20:25:27+02:00 2020-01-09T20:25:27+02:00 /viewtopic.php?t=18636&p=181193#p181193 <![CDATA[Re: how edit unit blueprint by mod]]> Statistics: Posted by ZeRen — 09 Jan 2020, 20:25


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2020-01-09T19:21:28+02:00 2020-01-09T19:21:28+02:00 /viewtopic.php?t=18636&p=181192#p181192 <![CDATA[Re: how edit unit blueprint by mod]]>
Code:
UnitBlueprint {
    Merge=true,
    BlueprintId="uea0107",
    Categories={
        "SELECTABLE",
        "UEF",
        "MOBILE",
        "AIR",
        "TECH1",
        "TRANSPORTATION",
        "TRANSPORTBUILTBYTIER1FACTORY",
        "TRANSPORTBUILTBYTIER2FACTORY",
        "TRANSPORTBUILTBYTIER3FACTORY",
        "VISIBLETORECON",
        "RECLAIMABLE",
        "TRANSPORTFOCUS",
        "CANTRANSPORTCOMMANDER"
    },
}

Statistics: Posted by speed2 — 09 Jan 2020, 19:21


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2020-01-09T18:29:35+02:00 2020-01-09T18:29:35+02:00 /viewtopic.php?t=18636&p=181191#p181191 <![CDATA[how edit unit blueprint by mod]]>

this is line I wanna change:
Code:
    StrategicIconName = 'icon_commander_generic',


I tried : (this is whole file)
Code:
UnitBlueprint {
   StrategicIconName = 'icon_commander_generic',
}


is there way to do that?

and how can I hook it, so I dont need the other files in Unit.scd

Statistics: Posted by ZeRen — 09 Jan 2020, 18:29


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