Forged Alliance Forever Forged Alliance Forever Forums 2020-01-17T04:03:15+02:00 /feed.php?f=41&t=18561 2020-01-17T04:03:15+02:00 2020-01-17T04:03:15+02:00 /viewtopic.php?t=18561&p=181325#p181325 <![CDATA[Re: Music and modding]]>
Do you guys have any idea as to why i can't get it to work in coop games? And do you know how can i fix it?

Thanxs for all the help thus far

Statistics: Posted by Yiamzat — 17 Jan 2020, 04:03


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2020-01-05T14:25:04+02:00 2020-01-05T14:25:04+02:00 /viewtopic.php?t=18561&p=181077#p181077 <![CDATA[Re: Music and modding]]> https://wiki.faforever.com/index.php?ti ... oice_Overs

If you look here it say here under audio on what you need to edit the sound mods as you have to use and old software that is linked

Statistics: Posted by Rowey — 05 Jan 2020, 14:25


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2020-01-05T06:04:19+02:00 2020-01-05T06:04:19+02:00 /viewtopic.php?t=18561&p=181059#p181059 <![CDATA[Re: Music and modding]]> 1)Hook -> lua -> Usermusic (file Lua) wich contains the following :
# List of battle cues to cycle through
BattleCues = {
Sound({Cue = 'Battle', Bank = 'TA_Music'}),
}

# List of peace cues to cycle through
PeaceCues = {
Sound({Cue = 'Building', Bank = 'TA_Music'}),
}

2) Sounds -> TA_music.Xsb (file Xsb) and TA_music.xwb (file Xwb)

How do i modify those to get the music i want?

Do i need to modify the hook (lua file) or just the sound part? And how do i change the musics in the Xsb/Xwb file (i don't even know how to open them, i'm that bad at modding T_T )

Thanxs for the help

Statistics: Posted by Yiamzat — 05 Jan 2020, 06:04


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2020-01-03T05:40:54+02:00 2020-01-03T05:40:54+02:00 /viewtopic.php?t=18561&p=180973#p180973 <![CDATA[Re: Music and modding]]> Statistics: Posted by Rowey — 03 Jan 2020, 05:40


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2020-01-03T00:55:47+02:00 2020-01-03T00:55:47+02:00 /viewtopic.php?t=18561&p=180963#p180963 <![CDATA[Re: Music and modding]]> You do not need any programming knowledge to figure it out.
I am a lawyer for example, and using the "go and see" method learned enough to be able to create units that evolve into better versions as they kill enough enemies, and have custom abilities, auras, effects and enhancements.

It's really not that hard to figure out.

Statistics: Posted by DDDX — 03 Jan 2020, 00:55


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2019-12-29T19:47:27+02:00 2019-12-29T19:47:27+02:00 /viewtopic.php?t=18561&p=180861#p180861 <![CDATA[Music and modding]]>
First off i'm clueless about modding. I don't know how to make one, i don't even know how already made mods work. I'm just one someone looking up mods in the vault, and using those i like.

I found a mod that allows to use Total annihilation music instead of SupCom musics during games. I wanted to know if it's possible to make a similar mod allowing me to put other musics. In this case, i wanted to put the musics from Emperor : Battle for Dune (specifically the harkonnen soundtrack) . If possible, i would love an option that allows to skip a music to go to the next one.

If there are people able to make it or to explain to me how i could make that mod (considering i'm clueless on the subject), i would be most grateful.

Lastly, to anyone reading this message : have a nice day!

Statistics: Posted by Yiamzat — 29 Dec 2019, 19:47


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