Forged Alliance Forever Forged Alliance Forever Forums 2019-11-09T18:04:42+02:00 /feed.php?f=41&t=18345 2019-11-09T18:04:42+02:00 2019-11-09T18:04:42+02:00 /viewtopic.php?t=18345&p=179548#p179548 <![CDATA[Re: Where to Start - Modding?]]> https://discord.gg/eV3wmAX

there you will be able to learn stuff like how to arrange bones on a unit to make them work: Image
how to get shaders to do magic things like change effects to their teamcolour: Image

as well as a whole lot of other things like how to organise files, what to do in what order, and much more :>

Statistics: Posted by Exotic_Retard — 09 Nov 2019, 18:04


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2019-11-01T01:04:48+02:00 2019-11-01T01:04:48+02:00 /viewtopic.php?t=18345&p=179353#p179353 <![CDATA[Re: Where to Start - Modding?]]> For example, take the Goliath experimental mech from Blackops:Unleashed mod. When you lose it, it has a very complex death sequence. By reading its script you can learn exactly how it's done.
By looking at the ACU or SACU files, you can see how easily enhancements are done.
By comparing Scathis fire to t3 arty fire, you can easily spot the difference in the fire cycle - from that you learn what exactly does what, in the code (This is just one example how you can quickly learn exactly which value does what).

My point is - it's all out there, in theory - explained, but also in the units themselves. You see a piece of code you like making a unit behave how you want it - go learn how it's done by looking at its code. It's that simple ;)

I'm a freakin' lawyer who fails at math but I am currently creating a 5 stages evolving upgradeable hero unit with a shitTon of options ;) All can be learned.

Statistics: Posted by DDDX — 01 Nov 2019, 01:04


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2019-10-31T22:19:07+02:00 2019-10-31T22:19:07+02:00 /viewtopic.php?t=18345&p=179351#p179351 <![CDATA[Re: Where to Start - Modding?]]> https://wiki.faforever.com/index.php?title=Modding

This is also good place for a bit of reading on the topic but its not FAF specific so might cause a bit of confusion, take it with a grain of salt.
https://supcom.fandom.com/wiki/Category:Mod_creation

If you want visibility of the files it discusses the FAF team have the files visible on github which is extremely handy for learning and understanding https://github.com/FAForever/fa

Statistics: Posted by relent0r — 31 Oct 2019, 22:19


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2019-10-31T20:32:55+02:00 2019-10-31T20:32:55+02:00 /viewtopic.php?t=18345&p=179350#p179350 <![CDATA[Re: Where to Start - Modding?]]> Statistics: Posted by jswidorski — 31 Oct 2019, 20:32


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2019-10-31T17:35:39+02:00 2019-10-31T17:35:39+02:00 /viewtopic.php?t=18345&p=179346#p179346 <![CDATA[Re: Where to Start - Modding?]]>
It's like saying to your grandmum you wish to start cooking. Cakes or lunch or exotic dishes or...?

Statistics: Posted by DDDX — 31 Oct 2019, 17:35


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2019-10-31T13:40:47+02:00 2019-10-31T13:40:47+02:00 /viewtopic.php?t=18345&p=179344#p179344 <![CDATA[Re: Where to Start - Modding?]]> Statistics: Posted by Rowey — 31 Oct 2019, 13:40


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2019-10-30T20:04:18+02:00 2019-10-30T20:04:18+02:00 /viewtopic.php?t=18345&p=179328#p179328 <![CDATA[Re: Where to Start - Modding?]]> Statistics: Posted by Degulum — 30 Oct 2019, 20:04


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2019-10-30T19:22:22+02:00 2019-10-30T19:22:22+02:00 /viewtopic.php?t=18345&p=179326#p179326 <![CDATA[Where to Start - Modding?]]>
I would like to get into Modding. New Units, Modeling, etc. Where do I start?

Thanks!

Statistics: Posted by jswidorski — 30 Oct 2019, 19:22


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