Forged Alliance Forever Forged Alliance Forever Forums 2020-03-20T22:34:52+02:00 /feed.php?f=41&t=18005 2020-03-20T22:34:52+02:00 2020-03-20T22:34:52+02:00 /viewtopic.php?t=18005&p=182707#p182707 <![CDATA[Re: Fireworks - A fork of RK's Explosions v9]]> Statistics: Posted by Morax — 20 Mar 2020, 22:34


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2020-03-19T22:03:02+02:00 2020-03-19T22:03:02+02:00 /viewtopic.php?t=18005&p=182674#p182674 <![CDATA[Re: Fireworks - A fork of RK's Explosions v9]]> You never recieved any permission. And you went straight ahead and stole the code. You could have made RKs explosion mod as a requirement for your mod and everything would be ok, but instead you just took the whole code. So I'll ask to remove your mod from the vault.

Statistics: Posted by speed2 — 19 Mar 2020, 22:03


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2019-08-24T09:43:21+02:00 2019-08-24T09:43:21+02:00 /viewtopic.php?t=18005&p=177520#p177520 <![CDATA[Fireworks - A fork of RK's Explosions v9]]> What is this?
This is a modified version of Rks Explosions v9, not a continuation.
This mod of a mod aims to provide mod support to Rks Explosions and make the explosions more realistic by doing damage instead of being purely visual.

Download from the mod vault as "Fireworks v1"

Changes from the "Vanilla" mod
-Modded experimentals will also use the new explosion effects*
Pride.png
-"New" explosion fx for UEF air and Seraphim Land experimentals
Pummeler.png
-Land units, structures and transports now use the new damage effects
Structure.png
-Explosion will do damage scaled to the unit's size, tech level and explosion size
-Air Crash damage is now calculated instead of predefined


*Some mods have overridden the OnKilled method to implement custom death animations, which prevents the new fx from displaying. A quick work around would be modifying the unit's script to call the default OnKilled method
Known conflicts so far:
-BlackOps
-4DC

Statistics: Posted by D4rkstalker — 24 Aug 2019, 09:43


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