Forged Alliance Forever Forged Alliance Forever Forums 2019-08-13T11:18:37+02:00 /feed.php?f=41&t=17923 2019-08-13T11:18:37+02:00 2019-08-13T11:18:37+02:00 /viewtopic.php?t=17923&p=177307#p177307 <![CDATA[Re: Adjusting unit size/dimensions]]> If you want to change it, make your own mod and hook the file so that the dread uses your values while the original mod values remain unchanged.

Besides, a dreadnought should be larger than a battleship. It is, after all, far more powerful.

Statistics: Posted by DDDX — 13 Aug 2019, 11:18


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2019-08-10T17:10:32+02:00 2019-08-10T17:10:32+02:00 /viewtopic.php?t=17923&p=177283#p177283 <![CDATA[Re: Adjusting unit size/dimensions]]>
You can change it alone and the unitmodel will change the size.

If not, look at the game.log and search for errors or post us the full unit blueprint and we take a look.

Statistics: Posted by Uveso — 10 Aug 2019, 17:10


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2019-08-10T16:21:18+02:00 2019-08-10T16:21:18+02:00 /viewtopic.php?t=17923&p=177282#p177282 <![CDATA[Re: Adjusting unit size/dimensions]]>
I am trying to reduce the size of the Conquest dreadnought for the UEF so it is not quite so much larger than the Summit battleship. Pic attached; I've reduced its uniformScale 30% and adjusted the other values accordingly but the size has not changed at all. Could there be a file somewhere else that is overriding that?

Statistics: Posted by stardust — 10 Aug 2019, 16:21


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2019-08-08T04:48:01+02:00 2019-08-08T04:48:01+02:00 /viewtopic.php?t=17923&p=177208#p177208 <![CDATA[Re: Adjusting unit size/dimensions]]> Statistics: Posted by stardust — 08 Aug 2019, 04:48


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2019-08-07T21:31:07+02:00 2019-08-07T21:31:07+02:00 /viewtopic.php?t=17923&p=177196#p177196 <![CDATA[Re: Adjusting unit size/dimensions]]> other stuff serves either to increase the collision box of the unit (if you leave it as is, the enemy will shoot at the unit but miss every shot that does not match the unit's previous size) or for visual purposes. Mess with the numbers and you will quickly learn what does what.

A rule is - if you have increased the mesh size by 30%, you should increase the sizeX,Y and Z by the same 30%, and the other values...well, it really depends on the unit itself.

Statistics: Posted by DDDX — 07 Aug 2019, 21:31


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2019-08-07T01:33:37+02:00 2019-08-07T01:33:37+02:00 /viewtopic.php?t=17923&p=177163#p177163 <![CDATA[Re: Adjusting unit size/dimensions]]>
Code:
UniformScale = 1.00,

Unit hit box:
Code:
SizeX = 7.5,
SizeY = 3.0,
SizeZ = 28,

Build grid box:
Code:
SkirtSizeX = 8,
SkirtSizeZ = 32,
SkirtOffsetX = -2.5,
SkirtOffsetZ = -15,

Unit select markers:
Code:
SelectionSizeX = 4.0,
SelectionSizeZ = 19.0,
SelectionThickness = 0.20,

Statistics: Posted by Uveso — 07 Aug 2019, 01:33


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2019-08-07T00:33:13+02:00 2019-08-07T00:33:13+02:00 /viewtopic.php?t=17923&p=177162#p177162 <![CDATA[Adjusting unit size/dimensions]]>
What segment of code controls the physical size and footprint of a unit?

Statistics: Posted by stardust — 07 Aug 2019, 00:33


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