Forged Alliance Forever Forged Alliance Forever Forums 2019-09-02T22:37:14+02:00 /feed.php?f=41&t=17751 2019-09-02T22:37:14+02:00 2019-09-02T22:37:14+02:00 /viewtopic.php?t=17751&p=177742#p177742 <![CDATA[Re: New Mod/Idea: Quantum Rift]]> Quantum Rift Is Being Developed :D

Features?

[Fixed] All Bugs, and Glitches With The Quantum Rift
[New] Currently Rebalancing All Seraphim Units
[New] Tons of tiny improvements in textures and etc with the Seraphim


Whats Planned

1) Finish Rebalancing Seraphim
2) Adding New Seraphim Units
3) Coming up with more ideas :?
4) Much More :3

Yes, I have no life. Developing Swarm and Quantum Rift ;)

Statistics: Posted by Azraeel — 02 Sep 2019, 22:37


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2019-07-13T17:14:59+02:00 2019-07-13T17:14:59+02:00 /viewtopic.php?t=17751&p=176299#p176299 <![CDATA[Re: New Mod/Idea: Quantum Rift]]>
Franck83 wrote:
Some spawn points in campaigns could be nice just like Anthem game.


Great Idea :)

Statistics: Posted by Azraeel — 13 Jul 2019, 17:14


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2019-07-13T07:53:36+02:00 2019-07-13T07:53:36+02:00 /viewtopic.php?t=17751&p=176295#p176295 <![CDATA[Re: New Mod/Idea: Quantum Rift]]> Statistics: Posted by Franck83 — 13 Jul 2019, 07:53


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2019-07-13T17:19:51+02:00 2019-07-13T05:04:50+02:00 /viewtopic.php?t=17751&p=176291#p176291 <![CDATA[New Mod/Idea: Quantum Rift]]> Quantum Rift

What is Quantum Rift. The Main Idea is too focus on the Quantum Rift From The Last Campaign Mission. The Rift will spawn random seraphim units and experimentals. I'll hopefully get to a lot more complex ideas, and i'll be putting all my ideas and potential content for this mod below. The Quantum Rift has to be cheated in (for right now). The original idea came from a mission, me and my friends were doing and we wanted to make the Seraphim seem like they came outta the rift with constant reinforcements to make the battle more intense.

What Do I wanna do with this Mod


    1) Spawn Random Selection of Seraphim, constantly out of the Rift. Every 2 to 5, A Experimental will come out of the Rift.
    2) Add Specific Seraphim Rift Invasion Units (Only come from the Rift)
    3) Events (Sorta Like Campaign Scripts For The Rift. Maybe A Seraphim AI Script Commander Comes out of the gate and sets up a base. Those Sorta of Things)
    4) Make an Entire New Model for The Rift and Effects. [WIP]
    5) Buffed Stats for Invasion Units (Most likely will be completely separate units, only spawned in by the Rift)
    6) Add Different Kinds of Commanders (Like Specific Commander Roles for Support Commanders) [Combat Commander With Abilities. Base Builder Commanders Scripted to build base. Probably with some sort of Base Generator]
    7)Adapting Spawns Best on How the Seraphim or doing/what they are lacking
    8)Possibly Spawn Transport with Units on them (Like Half or a Third)


These are just ideas right now. Most of them are long term goals. Right now, Its just a Unit. That builds all Seraphim Units (Not Navy) Currently.


KEEP IN MIND THESE ARE IDEAS NOT THINGS I WILL ACTUALLY ADD, BUT POSSIBLE THINGS I WILL ADD. I WILL MAKE A MORE CERTAIN LIST SOON :)

Statistics: Posted by Azraeel — 13 Jul 2019, 05:04


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