Now i know how modify visual part: mass_marker.dds and mass_strategic.dds (and same for hydro) in env/Common/splats.
But it only visual changes.
I thought about making some mass points special, so that the production from them would have a multiplying factor.
For example, Tech 1 mass extractor
(green point) [normal] +2
(blue point) [average] + 2 * 4
(purple point) [super] + 2 * 8
To implement this, you need to somehow save the value of the multiplier in the description of the marker and then retrieve it when the structure is built. While I do not know whether it can be done at all.
In addition, it is not clear how to customize the display of mass points depending on this value. I have never found the use of these symbolic texture names anywhere in Lua code to change them to fit additional logic.
Can someone have any ideas for at least some of the problems described? That would be a big help.Statistics: Posted by PerfectWay — 12 Apr 2019, 19:06
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