If you just want to change stuff from the vanilla zephyr without creating a new weapon, you can change damage values in your UEL0001_script.lua, or you can use a buffblueprint (if you want to increase fire speed for example).
The zephyr upgrade is barely just a data change, not a weapon change.
You can also change a projectile on the fly to with the self:ChangeProjectileBlueprint(your.ProjectileBp).
Depending of what you want to do : creating a complete new weapon or just changing some weapon stats or projectile ?Statistics: Posted by Franck83 — 26 Feb 2019, 23:40
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