Forged Alliance Forever Forged Alliance Forever Forums 2019-06-21T13:47:09+02:00 /feed.php?f=41&t=17069 2019-06-21T13:47:09+02:00 2019-06-21T13:47:09+02:00 /viewtopic.php?t=17069&p=175755#p175755 <![CDATA[Re: Importing 3D models to blender then to supcom]]>

Like in Destiny, I always wanted to have some dancing animations for acu to tease your opponents :D


Regards

Statistics: Posted by dstojkov — 21 Jun 2019, 13:47


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2019-06-06T14:40:59+02:00 2019-06-06T14:40:59+02:00 /viewtopic.php?t=17069&p=175356#p175356 <![CDATA[Re: Importing 3D models to blender then to supcom]]>

Statistics: Posted by Cuddles — 06 Jun 2019, 14:40


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2019-06-06T02:21:43+02:00 2019-06-06T02:21:43+02:00 /viewtopic.php?t=17069&p=175352#p175352 <![CDATA[Re: Importing 3D models to blender then to supcom]]>
DDDX wrote:
Vongratz, could you be bothered to make the ARM Annihilator BLOD (blue laser of death) laser heavy turret, from Total annihilation?
Together with the unpack animation, if you have the skills and time?
How much of a hastle would that be?


For while not, unfortunatelly.Im low in the Blenders learning curve.

Statistics: Posted by vongratz — 06 Jun 2019, 02:21


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2019-06-05T22:04:19+02:00 2019-06-05T22:04:19+02:00 /viewtopic.php?t=17069&p=175350#p175350 <![CDATA[Re: Importing 3D models to blender then to supcom]]>
Supcom engine is good enough to handle 3rd person view missions.

Image

Statistics: Posted by Franck83 — 05 Jun 2019, 22:04


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2019-06-05T21:21:40+02:00 2019-06-05T21:21:40+02:00 /viewtopic.php?t=17069&p=175348#p175348 <![CDATA[Re: Importing 3D models to blender then to supcom]]> Together with the unpack animation, if you have the skills and time?
How much of a hastle would that be?

Statistics: Posted by DDDX — 05 Jun 2019, 21:21


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2019-06-05T21:15:00+02:00 2019-06-05T21:15:00+02:00 /viewtopic.php?t=17069&p=175347#p175347 <![CDATA[Re: Importing 3D models to blender then to supcom]]> Im a modder since the TA, through RTS Spring and then SupComm.

Statistics: Posted by vongratz — 05 Jun 2019, 21:15


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2019-06-05T17:46:16+02:00 2019-06-05T17:46:16+02:00 /viewtopic.php?t=17069&p=175340#p175340 <![CDATA[Re: Importing 3D models to blender then to supcom]]>
I just wanna to ping the creativity potential it have. Imagine all kind of crazy scenarios we could make in an asthetics point of view.

Image

Statistics: Posted by Franck83 — 05 Jun 2019, 17:46


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2019-03-30T14:41:18+02:00 2019-03-30T14:41:18+02:00 /viewtopic.php?t=17069&p=173109#p173109 <![CDATA[Re: Importing 3D models to blender then to supcom]]>
Since ACU are on 10-15k poly, we can use this model in a mod :) (after some work on textures)

It would be fantastic to add some fx on the wings and make this model both flying and walking.

Image

Statistics: Posted by Franck83 — 30 Mar 2019, 14:41


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2019-01-12T13:31:45+02:00 2019-01-12T13:31:45+02:00 /viewtopic.php?t=17069&p=171068#p171068 <![CDATA[Re: Importing 3D models to blender then to supcom]]> Statistics: Posted by DDDX — 12 Jan 2019, 13:31


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2019-01-08T00:53:23+02:00 2019-01-08T00:53:23+02:00 /viewtopic.php?t=17069&p=170962#p170962 <![CDATA[Re: Importing 3D models to blender then to supcom]]> If you create these Animations for these Models, it would be good to export them as . sca too
Send me the. blend and the. sca file to me, when they are finished. :)

That one is a good UEF Soldier Model :)
http://m.cadnav.com/mview-37621.html

That one could be a good Cyborg Soldier for the Cybrans:
The Tank could be added for the UEF as an Tech 2 Advanced Gatling Tank :)
http://m.cadnav.com/mview-34010.html

Cybran Cyborg Woman Soldier:
http://m.cadnav.com/mview-22046.html

And finally a good design for an Aeon Dronesoldier:

http://m.cadnav.com/mview-22658.html

Statistics: Posted by CDRMV — 08 Jan 2019, 00:53


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2019-01-08T00:24:10+02:00 2019-01-08T00:24:10+02:00 /viewtopic.php?t=17069&p=170961#p170961 <![CDATA[Re: Importing 3D models to blender then to supcom]]>
http://www.cadnav.com/3d-models/model-37627.html

Statistics: Posted by Franck83 — 08 Jan 2019, 00:24


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2019-01-08T00:22:47+02:00 2019-01-08T00:22:47+02:00 /viewtopic.php?t=17069&p=170960#p170960 <![CDATA[Re: Importing 3D models to blender then to supcom]]>
And this one --> http://www.cadnav.com/3d-models/model-42064.html

With some retopo to 2k poly

Statistics: Posted by Franck83 — 08 Jan 2019, 00:22


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2019-01-08T00:22:00+02:00 2019-01-08T00:22:00+02:00 /viewtopic.php?t=17069&p=170959#p170959 <![CDATA[Re: Importing 3D models to blender then to supcom]]> But I'm not sure

http://m.cadnav.com/mview-38990.html

Statistics: Posted by CDRMV — 08 Jan 2019, 00:22


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2019-01-08T00:20:55+02:00 2019-01-08T00:20:55+02:00 /viewtopic.php?t=17069&p=170958#p170958 <![CDATA[Re: Importing 3D models to blender then to supcom]]>

Statistics: Posted by CDRMV — 08 Jan 2019, 00:20


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2019-01-08T00:20:11+02:00 2019-01-08T00:20:11+02:00 /viewtopic.php?t=17069&p=170956#p170956 <![CDATA[Re: Importing 3D models to blender then to supcom]]>
Humanoid Robots/Cyborgs for the Cybrans
Humanoid Soldiers/Exoskeleton Soldiers for the UEF
Humanoid Dronesoldiers for the Aeon
Humanoid Alien Soldiers with Seraphim like Armor design.

Statistics: Posted by CDRMV — 08 Jan 2019, 00:20


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