Statistics: Posted by CDRMV — 07 Jan 2019, 21:42
Statistics: Posted by Franck83 — 07 Jan 2019, 21:10
Statistics: Posted by CDRMV — 07 Jan 2019, 20:39
Statistics: Posted by Uveso — 06 Jan 2019, 19:50
Statistics: Posted by Franck83 — 06 Jan 2019, 18:07
Statistics: Posted by CDRMV — 04 Jan 2019, 14:28
Statistics: Posted by Franck83 — 04 Jan 2019, 13:54
Statistics: Posted by CDRMV — 03 Jan 2019, 22:33
Kazmahu wrote:
Some of the general differences:
UEF: Units are generally more heavily armored/have more HP, but cost slightly more. The Mech Marine is the best unit for an attempted spam rush, and a transport loaded with them makes a lethal improvised gunship. The Fatboy experimental factory is very powerful if used correctly, able to handle an Aeon GC is micromanaged. Similarly, the Atlantis battleship is powerful but very expensive for what it does. The killsat is useful, but easily thwarted by shields, and the Mavor's ludicrous construction time means you'll probably never see it used, but if it gets built, that side's basically won the game right there.
Cybran: Focus more on stealth. Units are lighter, but have more special abilities. Missing a T3 shield generator, but the T2 can be upgraded several times, to the point where it's comparable to the other factions' T3 shields. The Monkeylord experimental Spiderbot is perhaps the best experimental in the game, cheap, very effective, and packing stealth abilities, while the Megalith is effective on land but especially at defending the coast. The Scathis and Soul Ripper general aren't worth the cost.
Aeon: Units are light and very specialized - for instance, their T1 frigate doesn't have anti-air guns, but they have a unique anti-air boat to compensate. Several of their units hover, allowing you to rush tanks over water obstacles that would block other factions. Their T3 gunship is brokenly cheap and ridiculously effective. The experimental aircraft carrier is awesome, especially if you take the time to fill it with bombers. The Galactic Colossus is also phenomenally powerful, but VERY slow and lacks anti-air weapons, so make sure it's escorted or have it stay around as a defensive juggernaut. The experimental battleship is somewhat unremarkable, but effective for cost. The Paragon, similar to the Mavor, takes so long to build you'll rarely see it finished; but it gives you limitless resource income when it is done, again basically winning you the game.
Seraphim: ACU's unique regeneration field upgrade is stupidly potent, making your early attack groups last a LOT longer. Most units are multipurpose, but slightly less effective than other factions' specialized units. Their experimentals are all interesting: the Assulat Bot is powerful in its first form, but on death releases a Quantum Energy Being that will quickly annihilate everything nearby, including friendly units. The experimental bomber does massive damage, but its huge turning circle means it'll have trouble attacking the same small area twice quickly. The experimental nuke launcher is another game winner - takes forever to build, but when it's up, it can build a nuke VERY cheaply in sixty seconds flat. Each of those nukes requires two counter-nukes to stop, meaning a target would have to have EIGHT antinuke silos working full-time to avoid being overwhelmed, which means you basically own the map.
Statistics: Posted by Uveso — 29 Dec 2018, 00:41
Statistics: Posted by Franck83 — 28 Dec 2018, 19:12
Statistics: Posted by Domino — 27 Dec 2018, 20:12