Forged Alliance Forever Forged Alliance Forever Forums 2019-07-20T17:50:28+02:00 /feed.php?f=41&t=16843 2019-07-20T17:50:28+02:00 2019-07-20T17:50:28+02:00 /viewtopic.php?t=16843&p=176488#p176488 <![CDATA[Re: UDF basic models reskin]]>
Franck83 wrote:
thats frustrating and dont love to call that a "mod" XDD

You could also participate as a nomad faction creation team member. So your work will be included in the big nomads project.

https://www.faforever.com/2019/06/nomads-patch-v76
thats my XD
but only model + uv maps.

Statistics: Posted by Savi — 20 Jul 2019, 17:50


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2019-07-17T11:41:42+02:00 2019-07-17T11:41:42+02:00 /viewtopic.php?t=16843&p=176405#p176405 <![CDATA[Re: UDF basic models reskin]]>

thats frustrating and dont love to call that a "mod" XDD


Yes, we must admit that there are a lot of nice models lost in FAF caves.
It would be nice to include some of these good looking models in a unit compilation mod. It needs a bit amount of time to balance et edit the bp (in your case, we don't need bp editing).

You could also participate as a nomad faction creation team member. So your work will be included in the big nomads project.

Statistics: Posted by Franck83 — 17 Jul 2019, 11:41


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2019-07-17T03:39:37+02:00 2019-07-17T03:39:37+02:00 /viewtopic.php?t=16843&p=176391#p176391 <![CDATA[Re: UDF basic models reskin]]>
MrTBSC wrote:
TheNeko wrote:Image
so as i have no idea how fix "desync error" - it make no sense to do a "reskin" more.
here 5 models - ready for use in your mods:
Download

ps: designed for inserting in "units.scd" file (do not do that for multiplayer)
ps2: models on sketchfab preview



probably not much going on with this mod but i suggest putting enough teamcolor on the models to be better destinguishable from the terrain


current teamcolor was temporary solution. just to show and test how it is. it need just 10 mins of work.I hold the position that all know who own what unit and use icons.
yeep but i lost sense in modding. models and texture are not so hard but... even if it will have 100% new models for one faction - not sure that there will be more that 1-2 of peoples that use that, if that will need a mod.

thats frustrating and dont love to call that a "mod" XDD

Statistics: Posted by Savi — 17 Jul 2019, 03:39


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2019-07-16T18:13:44+02:00 2019-07-16T18:13:44+02:00 /viewtopic.php?t=16843&p=176375#p176375 <![CDATA[Re: UDF basic models reskin]]>
TheNeko wrote:
Image
so as i have no idea how fix "desync error" - it make no sense to do a "reskin" more.
here 5 models - ready for use in your mods:
Download

ps: designed for inserting in "units.scd" file (do not do that for multiplayer)
ps2: models on sketchfab preview



probably not much going on with this mod but i suggest putting enough teamcolor on the models to be better destinguishable from the terrain

Statistics: Posted by MrTBSC — 16 Jul 2019, 18:13


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2019-07-16T03:33:11+02:00 2019-07-16T03:33:11+02:00 /viewtopic.php?t=16843&p=176364#p176364 <![CDATA[Re: UDF basic models reskin]]>
Why not making a mod with a full unit reskin or new models, even if it needs to be installed on all clients ?

You only need to upload the mod to our vault and host a game.
All other players will get your mod automatically then.
There is nothing else to do !?!

Don't fear anything that has to do with making a mod.
We (i) can help you with any problems you maybe have.

The extreme case could be, we make the mod, and you only the reskin/model files.

Statistics: Posted by Uveso — 16 Jul 2019, 03:33


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2019-07-15T18:03:10+02:00 2019-07-15T18:03:10+02:00 /viewtopic.php?t=16843&p=176352#p176352 <![CDATA[Re: UDF basic models reskin]]>
Uveso wrote:
If you want to replace an original game file with a new one, then you need to make the changes on all clients in a multiplayer game.

There is no other way.

Only exception is a UI mod, but this only works because the game has a different LUA state for UI stuff than for SIM related functions or data.
(All SIM functions are running with a checksum and need to be equal on all game clients.)


thats bad =3

Statistics: Posted by Savi — 15 Jul 2019, 18:03


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2019-07-15T07:29:39+02:00 2019-07-15T07:29:39+02:00 /viewtopic.php?t=16843&p=176330#p176330 <![CDATA[Re: UDF basic models reskin]]>
There is no other way.

Only exception is a UI mod, but this only works because the game has a different LUA state for UI stuff than for SIM related functions or data.
(All SIM functions are running with a checksum and need to be equal on all game clients.)

Statistics: Posted by Uveso — 15 Jul 2019, 07:29


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2019-07-15T04:05:24+02:00 2019-07-15T04:05:24+02:00 /viewtopic.php?t=16843&p=176329#p176329 <![CDATA[Re: UDF basic models reskin]]>
Uveso wrote:
TheNeko wrote:so as i have no idea how fix "desync error" - it make no sense to do a "reskin" more.


I don't see any problem with this.

Lets say you have done a full reskin of all UEF units.
Then you have only 2 things to do:
1. Set the mod as sim mod inside mod_info.lua (ui_only = false). This way all players need the mod, or the game can't start. (This will prevent a desync)
2. Upload the mod to the vault. If the host has this mod activated, then our FAF client will take care that all players have this mod installed.

This way you can share your work and you don't risk any desyncs.
(If you reskin all factions, then we can implement this into the game directly ^^)

Also if you need any help with this, just ask.



sowwwwe for so late respond.
but it not intended to be mod. it doesn't make sense to make a "mod" for such.
main idea was - make other models that worsk as original and dont brake anything. just other look. but as i get - even exporting of original model, braking somthing.

model it self is not big deal, but i have no idea how fit them as "replace" of original.

Statistics: Posted by Savi — 15 Jul 2019, 04:05


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2019-02-12T09:39:12+02:00 2019-02-12T09:39:12+02:00 /viewtopic.php?t=16843&p=171892#p171892 <![CDATA[Re: UDF basic models reskin]]>
TheNeko wrote:
so as i have no idea how fix "desync error" - it make no sense to do a "reskin" more.


I don't see any problem with this.

Lets say you have done a full reskin of all UEF units.
Then you have only 2 things to do:
1. Set the mod as sim mod inside mod_info.lua (ui_only = false). This way all players need the mod, or the game can't start. (This will prevent a desync)
2. Upload the mod to the vault. If the host has this mod activated, then our FAF client will take care that all players have this mod installed.

This way you can share your work and you don't risk any desyncs.
(If you reskin all factions, then we can implement this into the game directly ^^)

Also if you need any help with this, just ask.

Statistics: Posted by Uveso — 12 Feb 2019, 09:39


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2019-01-27T21:32:59+02:00 2019-01-27T21:32:59+02:00 /viewtopic.php?t=16843&p=171422#p171422 <![CDATA[Re: UDF basic models reskin]]>
Azure_Spectrum wrote:
Looks really clean and new, I like. Going to try them too, btw is it just UEF t1?

yep t1 =3
feel free to use it in any mods.
but note that if u just use it as it is for replacing original - it will desync. for mods all fine.
and i have no idea how fix that.

CDRMV wrote:
Hello TheNeko :),

Wow really good work on these Models. :)
They look fantastic and hope they will be come more in the future for each Techlevel and Faction. :)

But one thing makes me a little bit worry:
You work with the newest Blender Exporter and Importer for the Game.
Which Blender version do you use to make these models?
I use two Blenderversions for my own Modproject since 8 Years:
Blender 2.43 for creating the Models, animations and Texture. (It is much easier for me)
Blender 2.71 for an second export to fix an bug with the normal texture.
But I have get the experience in the past:
If the Details of an Model are too high the Exporter will not export it in both Versions.
That is very annoying sometimes, so maybe you could get this problem too on larger and more detailed models.

All in all keep up the good work and hope you will create your own Mod with these awesome Units. :)

Best regards
CDRMV

i use 2.79+supcom expoter.
im not sure what normal u try to export but...better make it handmade from basic normal map. me use costom extporter profive for substance painter, as saying its specification.
if u need Details - use bake to normal maps, do not try use hight policount :з i belive that expoter have limit.

Statistics: Posted by Savi — 27 Jan 2019, 21:32


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2018-11-15T02:44:23+02:00 2018-11-15T02:44:23+02:00 /viewtopic.php?t=16843&p=169556#p169556 <![CDATA[Re: UDF basic models reskin]]> ,

Wow really good work on these Models. :)
They look fantastic and hope they will be come more in the future for each Techlevel and Faction. :)

But one thing makes me a little bit worry:
You work with the newest Blender Exporter and Importer for the Game.
Which Blender version do you use to make these models?
I use two Blenderversions for my own Modproject since 8 Years:
Blender 2.43 for creating the Models, animations and Texture. (It is much easier for me)
Blender 2.71 for an second export to fix an bug with the normal texture.
But I have get the experience in the past:
If the Details of an Model are too high the Exporter will not export it in both Versions.
That is very annoying sometimes, so maybe you could get this problem too on larger and more detailed models.

All in all keep up the good work and hope you will create your own Mod with these awesome Units. :)

Best regards
CDRMV

Statistics: Posted by CDRMV — 15 Nov 2018, 02:44


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2018-11-12T07:38:42+02:00 2018-11-12T07:38:42+02:00 /viewtopic.php?t=16843&p=169471#p169471 <![CDATA[Re: UDF basic models reskin]]> Statistics: Posted by Azure_Spectrum — 12 Nov 2018, 07:38


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2018-10-30T13:54:05+02:00 2018-10-30T13:54:05+02:00 /viewtopic.php?t=16843&p=168980#p168980 <![CDATA[Re: UDF basic models reskin]]>
Franck83 wrote:
it desyncs because all players don't have same models.

yep and thats not normal: when you take orignal model, imprort-export it( with no edit) and put it back - game say that they are different. and even more - it breaking replays on "some" models (not on all) xDD
that mean - i do not understend something or expoter a lil broken :3



Franck83 wrote:
Really nice 3D models. I would be interested to hire you to make some models for my mod ! tell me if you are interested ! It will concern ACU models.

thanx and sounds fun =3
i need time to think, but thanx for offering.

Statistics: Posted by Savi — 30 Oct 2018, 13:54


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2018-10-30T11:29:51+02:00 2018-10-30T11:29:51+02:00 /viewtopic.php?t=16843&p=168973#p168973 <![CDATA[Re: UDF basic models reskin]]>
It desyncs because all players don't have same models.

You need to bring this units into a mod. So players will auto download theses models when playing multi. And it will not desync anymore. I understand that it needs some basic mod making skills.

Statistics: Posted by Franck83 — 30 Oct 2018, 11:29


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2018-10-29T23:31:28+02:00 2018-10-29T23:31:28+02:00 /viewtopic.php?t=16843&p=168950#p168950 <![CDATA[Re: UDF basic models reskin]]>
so as i have no idea how fix "desync error" - it make no sense to do a "reskin" more.
here 5 models - ready for use in your mods:
Download

ps: designed for inserting in "units.scd" file (do not do that for multiplayer)
ps2: models on sketchfab preview

Statistics: Posted by Savi — 29 Oct 2018, 23:31


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