Forged Alliance Forever Forged Alliance Forever Forums 2018-10-15T18:33:49+02:00 /feed.php?f=41&t=16732 2018-10-15T18:33:49+02:00 2018-10-15T18:33:49+02:00 /viewtopic.php?t=16732&p=168487#p168487 <![CDATA[Re: Blackops ACUs overcharge bug(?)]]>


Overcharge damage was changed in FAF.
I patched the overcharge on Black Ops ACU's by simply adding an extra array for the damage to the weaponblueprint.
So you need to do the same for your unit:

https://github.com/aeoncleanse/Mods/pull/260/files
The values with "-- for old game version" are for the actual game version
(i wrote this because i run only the development version of the game)

And the lower 5 values are for the next overcharge patch (already merged to the development game version):
https://github.com/FAForever/fa/commit/ ... 631e23b1a4

If you just use all 10 values (copy the whole overcharge array) then you are good to go for all game versions.

Statistics: Posted by DDDX — 15 Oct 2018, 18:33


]]>
2018-09-26T18:34:28+02:00 2018-09-26T18:34:28+02:00 /viewtopic.php?t=16732&p=167877#p167877 <![CDATA[Re: Blackops ACUs overcharge bug(?)]]>
Would be nice to know that it isn't just something on my end messing up before someone goes through actual effort to try to fix the bug.

EDIT: Well I found another bug while looking at the other mods. The Nomads ACU doesn't deal any damage to ACUs or building with the overcharge, but does to units. Where should I report this?
EDIT: Using the Equilibrium mod, that also modifies overcharge, while uding the blackops ACUs mod the overcharge deals damage to units and structures, but none to ACUs. Without the blackops ACUs mod, overcharge deals damage correctly to all unit types.
EDIT: While using the LABwars mod, the ACUs again deal 0 damage to all targets with overcharge while using the blacops ACUs mod. Without the blackops ACUs mod overcharge damage is dealt correctly.
Since there are cases of the overcharge dealing no damage and also dealing damage to certain unit types, I would assume the issue is caused by the overcharge damage-type and how it applies to the different unit types.

Statistics: Posted by Wywern291 — 26 Sep 2018, 18:34


]]>
2018-09-26T15:36:12+02:00 2018-09-26T15:36:12+02:00 /viewtopic.php?t=16732&p=167872#p167872 <![CDATA[Re: Blackops ACUs overcharge bug(?)]]>
welcome to FAForever :)

Thank's for reporting the overcharge bug, we will take a look at it.
I guess there will be no way to fix this without changing the code.

The mod is up to date and will get updates/patches if needed.

This is our Git-Hub page:
(where the sourcecode is, and where we are working on the mod)
https://github.com/aeoncleanse/Mods

If you want to make a bug report open a new "issue" here:
https://github.com/aeoncleanse/Mods/issues

And here you can see already written patches/updates that are waiting for a merge into the main code:
(Upcoming patches / fixes)
https://github.com/aeoncleanse/Mods/pulls

There you can see, the last patch was written 28 days ago.

You can also write everything here into the forum, i check both places at least every week.

Greetings, uveso.

PS: I opened a new issue on Git-Hub for the overcharge problem, so no need for you to do something ;)
https://github.com/aeoncleanse/Mods/issues/259

Statistics: Posted by Uveso — 26 Sep 2018, 15:36


]]>
2018-09-25T21:25:30+02:00 2018-09-25T21:25:30+02:00 /viewtopic.php?t=16732&p=167861#p167861 <![CDATA[Blackops ACUs overcharge bug(?)]]>
Sorry this is a bit messy, I'm tired.

Statistics: Posted by Wywern291 — 25 Sep 2018, 21:25


]]>