Forged Alliance Forever Forged Alliance Forever Forums 2018-09-18T10:32:43+02:00 /feed.php?f=41&t=16697 2018-09-18T10:32:43+02:00 2018-09-18T10:32:43+02:00 /viewtopic.php?t=16697&p=167647#p167647 <![CDATA[Re: How to use IssueUnitCommand?]]> And yeah, grouping the reclaim in a grid will probably be the main thing.

Aah, there's a sim setting that allows you to see all the reclaim in the UI? Neat! But yeah, I'll wait for your pull request on that.

Statistics: Posted by iliis — 18 Sep 2018, 10:32


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2018-09-18T06:10:45+02:00 2018-09-18T06:10:45+02:00 /viewtopic.php?t=16697&p=167642#p167642 <![CDATA[Re: How to use IssueUnitCommand?]]>
keyser wrote:
UNBALANCE ! UNRATE !
what is mod&map team doing ???

Unfortunately, the map team does not have access to tools that calculate balance of maps yet. I'm working on it and in a few weeks (b/c I need to finish a few other FAF features) they will be able to use. Ideally, map editors should provide the same calculation to balance maps so that map authors can check their maps before uploading them to map vault. That being said, FAF community and FAF lobby should have map verification enabled and displayed in map preview. Note that calculating map balance is a bit complicated because maps can divide players in a number of ways: North vs South, East vs West, NW vs SE Diagonal, NE vs SW Diagonal (e.g. Seton map). Unfortunately, this kind of map division is not set in maps but rather I had to infer it from locations of players and their relative distances from each other.

Statistics: Posted by HUSSAR — 18 Sep 2018, 06:10


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2018-09-18T05:56:01+02:00 2018-09-18T05:56:01+02:00 /viewtopic.php?t=16697&p=167641#p167641 <![CDATA[Re: How to use IssueUnitCommand?]]>
I had to modify minimumLabelMass constant in prop.lua which means that you will have to change your mod to Sim mod instead of keeping it UI mod. I'm not sure if you want to change type of your mod. However, I'm planing to create a pull request that will give access to tree reclaim on UI side so I suggest you to just wait for it. Join our FAF channel on Slack and I can provide you details on how I got the reclaim of trees. My user name is also "hussar" on Slack.

Statistics: Posted by HUSSAR — 18 Sep 2018, 05:56


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2018-09-17T16:17:00+02:00 2018-09-17T16:17:00+02:00 /viewtopic.php?t=16697&p=167627#p167627 <![CDATA[Re: How to use IssueUnitCommand?]]>
Cool! I tried that as well, but I found it to be much less visible/readable than using a bubble plot, where small clumps of reclaim are grouped together.
How do you read the reclaim of trees tough? Do you parse the map file itself somehow?

Statistics: Posted by iliis — 17 Sep 2018, 16:17


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2018-09-17T00:49:02+02:00 2018-09-17T00:49:02+02:00 /viewtopic.php?t=16697&p=167607#p167607 <![CDATA[Re: How to use IssueUnitCommand?]]> what is mod&map team doing ???

Statistics: Posted by keyser — 17 Sep 2018, 00:49


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2018-09-16T23:58:37+02:00 2018-09-16T23:58:37+02:00 /viewtopic.php?t=16697&p=167606#p167606 <![CDATA[Re: How to use IssueUnitCommand?]]> Interesting... I'm working on similar feature but with much better UI to display reclaim on the map. Basically, I created heat map of reclaim by dividing a map into sectors with equal sizes and quickly calculating which map sectors is worth more to reclaim. My code also includes reclaim value of trees in those map sectors. I added code to detect maps with unevenly spread reclaim and it also display how much reclaim is not evenly spread. You would be surprised by which side on regular Seton map has advantage at the start of the game by being closer to reclaim and having more reclaim than the other side!

Statistics: Posted by HUSSAR — 16 Sep 2018, 23:58


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2018-09-16T11:54:38+02:00 2018-09-16T11:54:38+02:00 /viewtopic.php?t=16697&p=167592#p167592 <![CDATA[Re: How to use IssueUnitCommand?]]> Statistics: Posted by iliis — 16 Sep 2018, 11:54


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2018-09-16T11:07:48+02:00 2018-09-16T11:07:48+02:00 /viewtopic.php?t=16697&p=167590#p167590 <![CDATA[Re: How to use IssueUnitCommand?]]>
would you be interested in joining us on the fa forever slack? its a place where all developers and contributors hang out, and you can ask any and all technically oriented questions in there so some of your stuff from "further ideas" could be implemented. and in general being in a crowd of people who know these things is useful.

you can pm me your email address (dont give it out in public) and we can get you on there, if you would like!

Statistics: Posted by Exotic_Retard — 16 Sep 2018, 11:07


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2018-09-16T11:02:54+02:00 2018-09-16T11:02:54+02:00 /viewtopic.php?t=16697&p=167589#p167589 <![CDATA[Re: How to use IssueUnitCommand?]]>
I'm working on a mod that better visualizes reclaim, somewhat in the spirit of viewtopic.php?f=41&t=16635 (even though I wasn't aware of that mod when I started mine). See https://github.com/iliis/EcoViz for more, including a few screenshots.
I wanted to add a feature where one could issue a reclaim command to a group of wrecks and it would automatically set a reclaim command to every item in the group, basically like the Area Command mod did (https://www.youtube.com/watch?v=MGjYqpT ... .be&t=1m6s).
So far I've managed on my own, with the sparse information that's out there on the web and the existing Lua code, but of course help is always appreciated :)

Statistics: Posted by iliis — 16 Sep 2018, 11:02


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2018-09-16T10:53:20+02:00 2018-09-16T10:53:20+02:00 /viewtopic.php?t=16697&p=167588#p167588 <![CDATA[Re: How to use IssueUnitCommand?]]> Statistics: Posted by Exotic_Retard — 16 Sep 2018, 10:53


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2018-09-16T08:56:20+02:00 2018-09-16T08:56:20+02:00 /viewtopic.php?t=16697&p=167585#p167585 <![CDATA[Re: How to use IssueUnitCommand?]]> Statistics: Posted by iliis — 16 Sep 2018, 08:56


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2018-09-16T08:55:28+02:00 2018-09-16T08:55:28+02:00 /viewtopic.php?t=16697&p=167584#p167584 <![CDATA[Re: How to use IssueUnitCommand?]]> Statistics: Posted by iliis — 16 Sep 2018, 08:55


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2018-09-16T08:51:37+02:00 2018-09-16T08:51:37+02:00 /viewtopic.php?t=16697&p=167583#p167583 <![CDATA[Re: How to use IssueUnitCommand?]]> Statistics: Posted by speed2 — 16 Sep 2018, 08:51


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2018-09-16T08:36:41+02:00 2018-09-16T08:36:41+02:00 /viewtopic.php?t=16697&p=167582#p167582 <![CDATA[Re: How to use IssueUnitCommand?]]> Statistics: Posted by iliis — 16 Sep 2018, 08:36


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2018-09-16T08:32:03+02:00 2018-09-16T08:32:03+02:00 /viewtopic.php?t=16697&p=167581#p167581 <![CDATA[Re: How to use IssueUnitCommand?]]> Statistics: Posted by speed2 — 16 Sep 2018, 08:32


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