Forged Alliance Forever Forged Alliance Forever Forums 2019-05-16T06:16:13+02:00 /feed.php?f=41&t=16635 2019-05-16T06:16:13+02:00 2019-05-16T06:16:13+02:00 /viewtopic.php?t=16635&p=174732#p174732 <![CDATA[Re: UI MOD: Rheclaim v2]]>

What do you think about removing the number and displaying a different coloured dot instead?


I made a version of the one Mielus made from strogo's mod. Attached is an example, however I do not know how to change the dot color. It is in the mod vault titled "Advanced Reclaim Info". Please note that it also contains selection cost UI, and you must uninstall that UI mod (if you have it) before downloading.

Statistics: Posted by UnorthodoxBox — 16 May 2019, 06:16


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2019-05-11T23:35:35+02:00 2019-05-11T23:35:35+02:00 /viewtopic.php?t=16635&p=174595#p174595 <![CDATA[Re: UI MOD: Rheclaim v2]]>
Rikai wrote:
In clear english:
Can the maximum of the color scale grow, as the game progresses?



This would be nice to have.

Statistics: Posted by douglasg14b — 11 May 2019, 23:35


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2019-05-09T05:22:35+02:00 2019-05-09T05:22:35+02:00 /viewtopic.php?t=16635&p=174468#p174468 <![CDATA[Re: UI MOD: Rheclaim v2]]>
< 30 = small green dot
< 100 = medium green dot
< 400 = big green dot
< 1000 = big blue dot
< 3000 = big purple dot

Would be more concise. I'd use it.

Statistics: Posted by nine2 — 09 May 2019, 05:22


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2019-05-08T01:36:19+02:00 2019-05-08T01:36:19+02:00 /viewtopic.php?t=16635&p=174426#p174426 <![CDATA[Re: UI MOD: Rheclaim v2]]> Statistics: Posted by Franck83 — 08 May 2019, 01:36


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2019-05-08T00:50:33+02:00 2019-05-08T00:50:33+02:00 /viewtopic.php?t=16635&p=174423#p174423 <![CDATA[Re: UI MOD: Rheclaim v2]]>
For example, on Twin rivers there are a bunch of rocks at 10 mass, and some crashed transports at 267 mass.
Is it possible to have the transports in big and orange at the beginning of the game, because they are the biggest reclaim there is on the map, but as the game progresses and wrecks of let's say 500 mass start to appear, those 267 mass wrecks start to get smaller, because now, new, even bigger wrecks have appeared.

In clear english:
Can the maximum of the color scale grow, as the game progresses?

Statistics: Posted by Rikai — 08 May 2019, 00:50


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2019-05-07T21:07:32+02:00 2019-05-07T21:07:32+02:00 /viewtopic.php?t=16635&p=174407#p174407 <![CDATA[Re: UI MOD: Rheclaim v2]]>
@Rheic would you consider making PR to FA to see if maintainers want it in?

Statistics: Posted by douglasg14b — 07 May 2019, 21:07


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2018-09-16T18:59:07+02:00 2018-09-16T18:59:07+02:00 /viewtopic.php?t=16635&p=167599#p167599 <![CDATA[Re: UI MOD: Rheclaim]]> Statistics: Posted by Rheic — 16 Sep 2018, 18:59


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2018-09-07T17:49:47+02:00 2018-09-07T17:49:47+02:00 /viewtopic.php?t=16635&p=167359#p167359 <![CDATA[Re: UI MOD: Rheclaim]]> https://github.com/FAForever/fa make PR

Statistics: Posted by axel12 — 07 Sep 2018, 17:49


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2018-08-29T22:52:02+02:00 2018-08-29T22:52:02+02:00 /viewtopic.php?t=16635&p=167118#p167118 <![CDATA[Re: UI MOD: Rheclaim]]> Statistics: Posted by Nojoke185 — 29 Aug 2018, 22:52


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2018-08-29T17:47:15+02:00 2018-08-29T17:47:15+02:00 /viewtopic.php?t=16635&p=167115#p167115 <![CDATA[Re: UI MOD: Rheclaim]]>
There are actually no groupings with ranges. Or infinite, depending on your point of view. This mod doesn't work by assigning a color/size based on the mass value falling into a particular range, as in Mielus's. Instead each reclaim label is assigned a color and size based on the results of entering its mass value into two logarithmic functions that are designed to spit out an appropriate text size/color change. This allows every possible mass value to have it's own individual color and size and avoids the need for a long series of if/else statements.

It would be possible to allow the user to edit the values used in the equations to get different results. For example, the point at which the color reaches its final value is currently set at 6000 and this is easily changed. The minimum text size is easily changed. Other than that though, basically what you're customizing is the shape of the logarithmic curve and this would be confusing to the user as it wouldn't be obvious what would result from changing the values. Maybe I could design a function that changes each value in the equation by a particular amount (via a slider) that makes sense without having to involve the user in the actual mathematics. I'm not sure whether the average user would appreciate a bunch of extra menu options for fine-tuning though. Ultimately you can always open the lua file and mess with these values anyway.

Statistics: Posted by Rheic — 29 Aug 2018, 17:47


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2018-08-29T13:46:25+02:00 2018-08-29T13:46:25+02:00 /viewtopic.php?t=16635&p=167113#p167113 <![CDATA[Re: UI MOD: Rheclaim]]>
In the Mod how many levels/groupings of reclaim are there and what are the default ranges in each?
Could a menu option be made available to allow the user to customize mass values ranges and colors to their own taste?

i.e. as an example (user can set via a slider or input box the below to their own taste)

Low mass values = 10-200 mass (green)
Medium mass values = 201-500 mass (yellow)
High mass values = 501+ mass (orange)

Presumably the min displayed mass value cut off (10 in example above) is already handled by the existing game setting (so the mod would not allow to go below that value)

Nice mod also!

Statistics: Posted by Nojoke185 — 29 Aug 2018, 13:46


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2018-08-28T22:18:31+02:00 2018-08-28T22:18:31+02:00 /viewtopic.php?t=16635&p=167102#p167102 <![CDATA[Re: UI MOD: Rheclaim]]> Statistics: Posted by nine2 — 28 Aug 2018, 22:18


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2018-08-28T19:20:02+02:00 2018-08-28T19:20:02+02:00 /viewtopic.php?t=16635&p=167098#p167098 <![CDATA[Re: UI MOD: Rheclaim]]> Statistics: Posted by Rheic — 28 Aug 2018, 19:20


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2018-08-28T18:58:11+02:00 2018-08-28T18:58:11+02:00 /viewtopic.php?t=16635&p=167097#p167097 <![CDATA[Re: UI MOD: Rheclaim]]> and if you zoom in, the agregated number split off.

Statistics: Posted by keyser — 28 Aug 2018, 18:58


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2018-09-19T17:03:53+02:00 2018-08-28T17:52:43+02:00 /viewtopic.php?t=16635&p=167096#p167096 <![CDATA[UI MOD: Rheclaim v2]]> New in v2: Actually works now!
Fixed an issue some people were having where reclaim labels were not being created if the new menu options had never been used.


Rheclaim v2

Enables the player to more quickly evaluate reclaimable mass by automatically assigning each reclaim label a text size and/or color based on its mass value. This allows the player to quickly differentiate between high value and low value wreckage on the map at a glance.

By default the lowest value reclaim displays green text and this smoothly changes as mass value increases, through yellow and ending at orange. Text size also increases as mass value increases. Both of these features can be turned on or off, as well as color options selected, via two menu options in the interface menu.


Download

Get it from the mod vault or here:
Rheclaim_v2.rar

Screenshots

Image
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Credit

This is basically my version of a mod created by Mielus and posted about here so credit to him.

Statistics: Posted by Rheic — 28 Aug 2018, 17:52


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