Forged Alliance Forever Forged Alliance Forever Forums 2019-01-02T06:47:53+02:00 /feed.php?f=41&t=16578 2019-01-02T06:47:53+02:00 2019-01-02T06:47:53+02:00 /viewtopic.php?t=16578&p=170788#p170788 <![CDATA[Re: The old Expcruiser naval addon pack.]]> Statistics: Posted by harry5518 — 02 Jan 2019, 06:47


]]>
2019-01-02T06:39:29+02:00 2019-01-02T06:39:29+02:00 /viewtopic.php?t=16578&p=170787#p170787 <![CDATA[Re: The old Expcruiser naval addon pack.]]> Statistics: Posted by harry5518 — 02 Jan 2019, 06:39


]]>
2019-01-02T01:10:20+02:00 2019-01-02T01:10:20+02:00 /viewtopic.php?t=16578&p=170782#p170782 <![CDATA[Re: The old Expcruiser naval addon pack.]]>
First download my tooltip mod:
http://faforever.uveso.de/forum/SmartUnitTooltipV2.zip
(Needs option "Show Armament Build in Factory Menu" enabled)

Now if you hover the mouse over a uniticon inside the buildmenu you can see on the bottom line the Unid id number like "URA0401"
If you want to delete the unit just search for the unitfolder "URA0401" inside your mod and delete it.

I am sorry but Normalius and Global are not here on FAF as far as i know.
I also don't know if this is their name or the mod's name, its only the name of the mod folder.

Statistics: Posted by Uveso — 02 Jan 2019, 01:10


]]>
2018-12-31T15:26:11+02:00 2018-12-31T15:26:11+02:00 /viewtopic.php?t=16578&p=170741#p170741 <![CDATA[Re: The old Expcruiser naval addon pack.]]> Statistics: Posted by harry5518 — 31 Dec 2018, 15:26


]]>
2018-12-16T08:02:34+02:00 2018-12-16T08:02:34+02:00 /viewtopic.php?t=16578&p=170229#p170229 <![CDATA[Re: The old Expcruiser naval addon pack.]]>
Because there are more then 300 lines i don't list them.

Only the results:

Black Ops:
found 1 filepath in 1 file
(EXBillyEffectController01)

Black Ops Unleashed
found 3 filepaths in 3 files
effects and projectiles

Normalius
found 15 filepaths in 6 files
Lua script file, effects, 2 units

Global mod
found 260 filepaths in 135 files
effects, projectiles, Entities, 14 units

OrbitalWarsMod
found 45 filepaths in 38 files
Lua script files, projectiles

Also found some author notes from Resin_Smoker & Optimus_Prime.

All those files where "borrowed" from other mods.
You should ask if they are ok with it, that you are using many (183) of their files. ;)

Statistics: Posted by Uveso — 16 Dec 2018, 08:02


]]>
2018-12-15T12:50:18+02:00 2018-12-15T12:50:18+02:00 /viewtopic.php?t=16578&p=170213#p170213 <![CDATA[Re: The old Expcruiser naval addon pack.]]> Statistics: Posted by harry5518 — 15 Dec 2018, 12:50


]]>
2018-12-10T01:27:45+02:00 2018-12-10T01:27:45+02:00 /viewtopic.php?t=16578&p=170137#p170137 <![CDATA[Re: The old Expcruiser naval addon pack.]]>
Good and bad news!

Good news:
The mod is updated for vanilla and FAF game version.
All files are cleared from double hooking, Filepath's are corrected and scriptbugs are fixed.
Also missing icons are added
Internal icon support now included.
And full AI support.

Bad New:
This mod is only for your personal use.
You can't upload this mod without the permission from the original mod authors.

So you need permissions from the authors of the following mods:
- BLUE's Naval Unit Pack (4.0)
- Black Ops
- Normalius
- Global mod
- Antares unitpack
- Orbital Wars

Until you don't have the permission from all authors, please do not spread this mod any further.

Not for public use:
http://faforever.uveso.de/Harryvk21s_Nava_Pack_v3.zip

Statistics: Posted by Uveso — 10 Dec 2018, 01:27


]]>
2018-12-04T12:32:36+02:00 2018-12-04T12:32:36+02:00 /viewtopic.php?t=16578&p=170037#p170037 <![CDATA[Re: The old Expcruiser naval addon pack.]]>
harry5518 wrote:
ok thankyou. Are you the current caretaker of the total mayhem mod?


Yes, that's right.

These are all mods i maintain:
http://forums.faforever.com/viewtopic.php?f=41&t=12416

Statistics: Posted by Uveso — 04 Dec 2018, 12:32


]]>
2018-12-04T12:12:54+02:00 2018-12-04T12:12:54+02:00 /viewtopic.php?t=16578&p=170036#p170036 <![CDATA[Re: The old Expcruiser naval addon pack.]]> Statistics: Posted by harry5518 — 04 Dec 2018, 12:12


]]>
2018-12-10T01:11:21+02:00 2018-12-02T08:08:31+02:00 /viewtopic.php?t=16578&p=169992#p169992 <![CDATA[Re: The old Expcruiser naval addon pack.]]>
There are still some script errors and many many files and hooks that need to be checked.
There are also still 8 units without an icon.

But icon support is added, so you don't need the black ops icon support mod for it.
Also Ai support is added. The AI will now build every unit / building

Happy testing!

http://faforever.uveso.de/Harryvk21s_Nava_Pack_v2.zip


The changelog so far:

Code:
Added icon support. (Will be deactivated if FAF game is detected, because FAF has its own icon supoort)
Added sorian's customunit support for AI. All units can be build by AI now.
Fixed filepaths in about 250 different files.
110 occurrences of unit:IsDead() replaced with unit.Dead in 54 files

Removed 21 desktip.ini files !?! :-D
Removed defaultunits.lua. Function WatchUpgradeConsumption is fixed in FAF.
Removed aeonunits.lua, (unchanged original file.)
Removed aeonweapons.lua, (unchanged original file.)
Removed damaged unitdescription
Removed aeonweapons.lua, (unchanged original file.)
Removed cybranunits.lua, (unchanged original file.)
Removed cybranweapons.lua, (unchanged original file.)
Removed seraphimunits.lua, (unchanged original file.)
Removed seraphimweapons.lua, (unchanged original file.)
Removed terranunits.lua, (unchanged original file.)
Removed terranweapons.lua, (unchanged original file.)

Rebuild script file TANAnglerTorpedo06_script.lua
Unit tcss0201 (Regen Field Generator (ship)) fixed regeneration field. (now compatible to vanilla and FAF)
Unit GMAS402 Fixed weapon Zealot AA Missile. The total time to fire muzzles was longer than the RateOfFire allows
Unit tcss0301 Fixed a bug in drone function CreateUnit.
Unit tcss0301 Fixed a bug in function OnDamage.
Unit tcau0401 Fixed DeathWeapon. Added projectile and fixed weapon table.
Unit GMEL404 Fixed DeathWeapon Added projectile and fixed weapon table.
Unit TBU0031 Fixed DeathWeapon Added projectile and fixed weapon table.
Unit tcba0401 Fixed DeathWeapon Added projectile and fixed weapon table.
Unit GMEL405 Fixed DeathWeapon Added projectile and fixed weapon table.
Unit tcss0301 Added OnCreate function to init variables before OnStopBeingBuilt is called.
Unit tcsu0302 Added OnCreate function to init variables before OnStopBeingBuilt is called.
Unit URS_EnCl Fixed invalid bone name "Right_Projectile", "Left_Projectile", "Exhaust", "URS_EnCl" and "Turret"
Unit url0403 Fixed wrong arguments in hooked function OnStopBeingBuilt()
Unit GMRS402 Fixed CreateRotator and RadarThread.
Unit url0403 Removed secondary weapon. Unit files for unit url0404 (turret) is missing.

Unit tcau0201 (Predator Drone) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Advanced"
Unit tcau0201 (Predator Drone) Changed damage value in weapon (DeathImpact) from 50 to 44
Unit tcau0201 (Predator Drone) Changed damageradius in weapon (DeathImpact) from 2 to 1
Unit tcaa0301 (Long-Range Fighter / Bomber) Changed damage value in weapon (DeathImpact) from 300 to 880
Unit tcau0401 (Experimental Dreadnought) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
Unit tcau0401 (Experimental Dreadnought) Added DeathImpact Weapon for aircrash.
Unit tcau0401 (Experimental Dreadnought) Changed AboveWaterTargetsOnly from false to true,
Unit lduc1 (Experimental Assault bot) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
Unit gmas401 (Experimental Heavy Battleship) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
Unit xsa03021 (Advanced Spy Plane) Changed damage value in weapon (DeathImpact) from 100 to 43
Unit url04021 (Experimental Spiderbot Mark II) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
Unit tba0005 (Experimental Heavy Battleship) Added Weapon.Flare.Category = "MISSILE TACTICAL",
Unit tba0005 (Experimental Heavy Battleship) Added Weapon.Flare.Stack = true,
Unit tba0005 (Experimental Heavy Battleship) Added Weapon.Flare.OffsetMult = 1.33,
Unit xrl04031 (Experimental Megabot Mark IV) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
Unit tbu0031 (Experimental Missile Submarine) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
Unit gmrs301 (Stealth Submarine) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Secret"
Unit gmrs301 (Stealth Submarine) Added Intel.CloakField = true,
Unit gmel404 (Experimental Assault Bot) Changed General.SelectionPriority from "1" to 3
Unit ana_uab4301 (Experimental Super Heavy Shield Generator) Changed General.SelectionPriority from "1" to 5
Unit tcsu0301 (Naval Staging Ground) Changed General.SelectionPriority from "1" to 3
Unit tcas0301 (Long-Range Fighter / Bomber) Changed damage value in weapon (DeathImpact) from 300 to 880
Unit tbu0001 (Experimental Super Heavy Shield Generator) Changed General.SelectionPriority from "1" to 5
Unit tcas0201 (Attack Drone) Changed build Category to "TECH5"
Unit tcas0201 (Attack Drone) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Advanced"
Unit tcas0201 (Attack Drone) Changed damage value in weapon (DeathImpact) from 50 to 44
Unit tcas0201 (Attack Drone) Changed damageradius in weapon (DeathImpact) from 2 to 1
Unit xsow1102 (Spaceship) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
Unit xsow1102 (Spaceship) Changed damage value in weapon (DeathImpact) from 5500 to 4667
Unit xsow1102 (Spaceship) Changed damageradius in weapon (DeathImpact) from 9 to 6
Unit xsow1102 (Spaceship) Removed FireTargetLayerCapsTable
Unit gmel405 (Experimental Assault Walker) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
Unit gmas402 (Experimental Missile Cruiser) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
Unit gmrs402 (Experimental Support Cruiser) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Experimental"
Unit urs_encl (Heavy Missiles Submarine) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Secret"
Unit tcau0401 (Experimental Dreadnought) Changed damage value in weapon (DeathImpact) from 880 to 26667
Unit tcau0401 (Experimental Dreadnought) Changed damageradius in weapon (DeathImpact) from 1 to 13
Unit gmsl303 (Mobile Heavy Anti-Air Cannon) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
Unit tcss0403 (Experimental Cruiser) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
Unit xsa03021 (Advanced Spy Plane) Changed damage value in weapon (DeathImpact) from 100 to 43
Unit tclu0302 (Siege Assault Bot) Changed icon to (General.Icon = 'amph',)
Unit gmrl306 (Heavy Tank-Bot) Added (General.Icon = 'land',)
Unit url04021 (Experimental Spiderbot Mark II) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
Unit tba0005 (Experimental Heavy Battleship) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
Unit xrs0302 (Experimental SAM Cruiser) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Experimental"
Unit gmrl305 (Heavy Siege Bot) Added (General.Icon = 'land',)
Unit gmrs403 (Experimental Dreadnaught) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
Unit gmas404 (Experimental Attack Battleship) Added (General.Icon = 'sea',)
Unit ct4bs (Experimental Battleship) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
Unit tbs0007 (Experimental Super Heavy Shield Generator) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
Unit tbc0008 (Experimental Super Heavy Shield Generator) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Experimental"
Unit gmrl308 (Heavy Mobile Anti-Air Artillery) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
Unit gmal405 (Experimental Destroyer Bot) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
Unit gmel404 (Experimental Assault Bot) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
Unit gmel404 (Experimental Assault Bot) Changed WeaponCategory "Direct Fire" to "Death Nuke" in Death Nuke weapon
Unit url0403 (Experimental Mobile Rapid Fire Artillery) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
Unit url0403 (Experimental Mobile Rapid Fire Artillery) Added (General.Icon = 'land',)
Unit was0332 (Battleship) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
Unit wel0404 (Experimental Tank) Changed icon to  (General.Icon = 'amph',)
Unit ut4bs (Experimental Battleship) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
Unit xes0302 (Experimental AA Cruiser) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Experimental"
Unit url04022 (Massive Experimental Spiderbot Mark III) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
Unit gmel405 (Experimental Assault Walker) Fixed Display.Abilities.
Unit urs_prg (Support Battleship) Fixed Display.Abilities.
Unit tcaa0301 (Long-Range Fighter / Bomber) Fixed Display.Abilities.
Unit urs_encl (Heavy Missiles Submarine) Fixed Display.Abilities.
Unit tcau0401 (Experimental Dreadnought) Fixed Display.Abilities.
Unit tcss0403 (Experimental Cruiser) Fixed Display.Abilities.
Unit gmel305 (Super Heavy Assault Bot) Fixed Display.Abilities.
Unit tclu0302 (Siege Assault Bot) Fixed Display.Abilities.
Unit uelb0401 (Improved Experimental Mobile Factory) Fixed Display.Abilities.
Unit gmal403 (Experimental Heavy Tank) Fixed Display.Abilities.
Unit gmrl306 (Heavy Tank-Bot) Fixed Display.Abilities.
Unit url04021 (Experimental Spiderbot Mark II) Fixed Display.Abilities.
Unit gmss401 (Experimental Submersible Battleship) Fixed Display.Abilities.
Unit tba0005 (Experimental Heavy Battleship) Fixed Display.Abilities.
Unit xrs0302 (Experimental SAM Cruiser) Fixed Display.Abilities.
Unit gmrl305 (Heavy Siege Bot) Fixed Display.Abilities.
Unit gmas404 (Experimental Attack Battleship) Fixed Display.Abilities.
Unit tclc0301 (Mobile EMP Flare Launcher) Fixed Display.Abilities.
Unit tcss0301 (Drone Carrier) Fixed Display.Abilities.
Unit gmas304 (Submarine-Cruiser) Fixed Display.Abilities.
Unit xrl04031 (Experimental Megabot Mark IV) Fixed Display.Abilities.
Unit tcba0401 (Experimental Quantum Weapon) Fixed Display.Abilities.
Unit gmal405 (Experimental Destroyer Bot) Fixed Display.Abilities.
Unit gmrs301 (Stealth Submarine) Fixed Display.Abilities.
Unit ane_ues304 (Assault Warship) Fixed Display.Abilities.
Unit ana_uab4301 (Experimental Super Heavy Shield Generator) Fixed Display.Abilities.
Unit gmes308 (Super Battleship) Fixed Display.Abilities.
Unit tcsu0301 (Naval Staging Ground) Fixed Display.Abilities.
Unit tcsu0302 (Drone Carrier) Fixed Display.Abilities.
Unit tcas0301 (Long-Range Fighter / Bomber) Fixed Display.Abilities.
Unit gmrl405 (Experimental Heavy Tank) Fixed Display.Abilities.
Unit xsow1102 (Spaceship) Fixed Display.Abilities.
Unit was0332 (Battleship) Fixed Display.Abilities.
Unit wel0404 (Experimental Tank) Fixed Display.Abilities.
Unit wes0302 (Battleship) Fixed Display.Abilities.
Unit url04022 (Massive Experimental Spiderbot Mark III) Fixed Display.Abilities.

Unit gmel405 (Experimental Assault Walker) Changed WeaponUnpackAnimation from "/mods/Global mod/units/GMEL405/" to "/mods/expcruiser/units/gmel405/GMEL405_CenterMissileUnpack.sca"

Unit gmel405 (Experimental Assault Walker) Changed WeaponUnpackAnimation from "/mods/Global mod/units/GMEL405/" to "/mods/expcruiser/units/gmel405/GMEL405_LeftMissileUnpack.sca"

Unit gmel405 (Experimental Assault Walker) Changed WeaponUnpackAnimation from "/mods/Global mod/units/GMEL405/" to "/mods/expcruiser/units/gmel405/GMEL405_RightMissileUnpack.sca"

Unit url0403 (Experimental Mobile Rapid Fire Artillery) Changed WeaponUnpackAnimation from "/units/url0403/" to "/mods/expcruiser/units/url0403/URL0403_unpack.sca"

Unit gmel405 (Experimental Assault Walker) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/balrogmagmacannon01/balrogmagmacannon01_proj.bp" for Weapon: Belchfire Magma Cannon

Unit tcau0201 (Predator Drone) Changed weapon.ProjectileId to "/mods/expcruiser/hook/projectiles/tananglertorpedo06/tananglertorpedo06_proj.bp" for Weapon: Angler Torpedo

Unit gmrs402 (Experimental Support Cruiser) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp" for Weapon: Nanite Torpedo

Unit gmas303 (Missile Submarine) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/aifmissileserpentine02/aifmissileserpentine02_proj.bp" for Weapon: Long Range Cruise Missile

Unit tcau0401 (Experimental Dreadnought) Changed weapon.ProjectileId to "/mods/expcruiser/effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_proj.bp" for Weapon: Death Nuke

Unit gmas401 (Experimental Heavy Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/aaaoblivioncannon02/aaaoblivioncannon02_proj.bp" for Weapon: Miasma Artillery

Unit gmas401 (Experimental Heavy Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/aimsaintantinuke02/aimsaintantinuke02_proj.bp" for Weapon: Saint Anti Nuke

Unit gmas401 (Experimental Heavy Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/aimsaintantinuke02/aimsaintantinuke02_proj.bp" for Weapon: Saint Anti Nuke

Unit tcss0403 (Experimental Cruiser) Changed weapon.ProjectileId to "/mods/expcruiser/hook/projectiles/tifmissilenukecdr/tifmissilenukecdr_proj.bp" for Weapon: Ianaino Tactical Missile Launcher

Unit gmel305 (Super Heavy Assault Bot) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/tdfionizedplasmagatlingcannon02/tdfionizedplasmagatlingcannon02_proj.bp" for Weapon: Ionized Plasma Cannon

Unit gmel305 (Super Heavy Assault Bot) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/taamissileflayer01/taamissileflayer01_proj.bp" for Weapon: Flayer SAM Launcher

Unit uelb0401 (Improved Experimental Mobile Factory) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/tananglertorpedo02/tananglertorpedo02_proj.bp" for Weapon: Angler Torpedo

Unit uelb0401 (Improved Experimental Mobile Factory) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/tdffragmentationgrenade01/tdffragmentationgrenade01_proj.bp" for Weapon: Heavy Fragmentation Grenade Launcher

Unit uelb0401 (Improved Experimental Mobile Factory) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/tdffragmentationgrenade01/tdffragmentationgrenade01_proj.bp" for Weapon: Heavy Fragmentation Grenade Launcher

Unit uelb0401 (Improved Experimental Mobile Factory) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/taamissileflayer01/taamissileflayer01_proj.bp" for Weapon: Flayer SAM Launcher

Unit uelb0401 (Improved Experimental Mobile Factory) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/taamissileflayer01/taamissileflayer01_proj.bp" for Weapon: Flayer SAM Launcher

Unit gmss401 (Experimental Submersible Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/vergra_missilenuke01/vergra_missilenuke01_proj.bp" for Weapon: Ianaino Tactical Missile Launcher

Unit gmss401 (Experimental Submersible Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/vergra_missilenuke02/vergra_missilenuke02_proj.bp" for Weapon: Inaino Strategic Missile Launcher

Unit gmss401 (Experimental Submersible Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/vergra_aamissile/vergra_aamissile_proj.bp" for Weapon: Losaare AA Autocannon

Unit gmss401 (Experimental Submersible Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/vergra_aamissile/vergra_aamissile_proj.bp" for Weapon: Losaare AA Autocannon

Unit xrs0302 (Experimental SAM Cruiser) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/caananodart03/caananodart03_proj.bp" for Weapon: Nanodart Launcher

Unit xrs0302 (Experimental SAM Cruiser) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/caananodart03/caananodart03_proj.bp" for Weapon: Nanodart Launcher

Unit xrs0302 (Experimental SAM Cruiser) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/caananodart03/caananodart03_proj.bp" for Weapon: Nanodart Launcher

Unit xrs0302 (Experimental SAM Cruiser) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/caananodart03/caananodart03_proj.bp" for Weapon: Nanodart Launcher

Unit gmrl305 (Heavy Siege Bot) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/lhsbolter02/lhsbolter02_proj.bp" for Weapon: Heavy Electron Bolter
Unit gmrs403 (Experimental Dreadnaught) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp" for Weapon: Nanite Torpedo

Unit gmas404 (Experimental Attack Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/adfoblivioncannon01/adfoblivioncannon01_proj.bp" for Weapon: Oblivion Cannon

Unit gmas404 (Experimental Attack Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/adfoblivioncannon01/adfoblivioncannon01_proj.bp" for Weapon: Oblivion Cannon

Unit gmas404 (Experimental Attack Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/adfoblivioncannon01/adfoblivioncannon01_proj.bp" for Weapon: Oblivion Cannon

Unit gmas404 (Experimental Attack Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/adfoblivioncannon01/adfoblivioncannon01_proj.bp" for Weapon: Oblivion Cannon

Unit gmas404 (Experimental Attack Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/adfoblivioncannon01/adfoblivioncannon01_proj.bp" for Weapon: Oblivion Cannon

Unit ct4bs (Experimental Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp" for Weapon: Nanite Torpedo

Unit ct4bs (Experimental Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp" for Weapon: Nanite Torpedo

Unit gmas304 (Submarine-Cruiser) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/tananglertorpedo02/tananglertorpedo02_proj.bp" for Weapon: Angler Torpedo

Unit gmas304 (Submarine-Cruiser) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/tananglertorpedo02/tananglertorpedo02_proj.bp" for Weapon: Angler Torpedo

Unit gmes405 (Experimental Support Cruiser) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/taamissileflayer01/taamissileflayer01_proj.bp" for Weapon: Flayer SAM Launcher

Unit gmes405 (Experimental Support Cruiser) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/taamissileflayer01/taamissileflayer01_proj.bp" for Weapon: Flayer SAM Launcher

Unit gmes405 (Experimental Support Cruiser) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/taamissileflayer01/taamissileflayer01_proj.bp" for Weapon: Flayer SAM Launcher

Unit gmes405 (Experimental Support Cruiser) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/taamissileflayer01/taamissileflayer01_proj.bp" for Weapon: Flayer SAM Launcher

Unit gmes405 (Experimental Support Cruiser) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/taamissileflayer01/taamissileflayer01_proj.bp" for Weapon: Flayer SAM Launcher

Unit gmes405 (Experimental Support Cruiser) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/taamissileflayer01/taamissileflayer01_proj.bp" for Weapon: Flayer SAM Launcher

Unit gmes405 (Experimental Support Cruiser) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/taamissileflayer01/taamissileflayer01_proj.bp" for Weapon: Flayer SAM Launcher

Unit gmes405 (Experimental Support Cruiser) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/taamissileflayer01/taamissileflayer01_proj.bp" for Weapon: Flayer SAM Launcher

Unit xrl04031 (Experimental Megabot Mark IV) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp" for Weapon: Nanite Torpedo Launcher

Unit tcbc0201 (Submerged Turret) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp" for Weapon: Nanite Torpedo

Unit tcba0401 (Experimental Quantum Weapon) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/sdfexperimentalphasonproj01
/sdfexperimentalphasonproj01_proj.bp" for Weapon: Experimental Phason Beam Generator

Unit tcba0401 (Experimental Quantum Weapon) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/sdfexperimentalphasonproj01/sdfexperimentalphasonproj01_proj.bp" for Weapon: Experimental Phason Beam Generator

Unit tcba0401 (Experimental Quantum Weapon) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/sdfexperimentalphasonproj01/sdfexperimentalphasonproj01_proj.bp" for Weapon: Experimental Phason Beam Generator

Unit tbu0031 (Experimental Missile Submarine) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/mirvserpentine01/mirvserpentine01_proj.bp" for Weapon: Long Range Cruise Missile

Unit tbu0031 (Experimental Missile Submarine) Changed weapon.ProjectileId to "/mods/expcruiser/effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_proj.bp" for Weapon: Death Nuke

Unit gmrs301 (Stealth Submarine) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp" for Weapon: Nanite Torpedo

Unit gmel404 (Experimental Assault Bot) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/taamissileflayer03/taamissileflayer03_proj.bp" for Weapon: Dragon Slayer SAM Launcher

Unit gmel404 (Experimental Assault Bot) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/tananglertorpedo02/tananglertorpedo02_proj.bp" for Weapon: Angler Torpedo

Unit gmel404 (Experimental Assault Bot) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/timmissileintercerptor02/timmissileintercerptor02_proj.bp" for Weapon: AntiNuke

Unit gmrs304 (Heavy Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/cifartilleryproton01/cifartilleryproton01_proj.bp" for Weapon: Proton Cannon

Unit gmrs304 (Heavy Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp" for Weapon: Nanite Torpedo

Unit gmrs304 (Heavy Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/cantorpedonanite01/cantorpedonanite01_proj.bp" for Weapon: Nanite Torpedo

Unit gmrl405 (Experimental Heavy Tank) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/bigdaddy_aaprotoncannon/bigdaddy_aaprotoncannon_proj.bp" for Weapon: Proton Cannon

Unit gmrl405 (Experimental Heavy Tank) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/bigdaddy_aaprotoncannon/bigdaddy_aaprotoncannon_proj.bp" for Weapon: Proton Cannon

Unit gmrl405 (Experimental Heavy Tank) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/bigdaddy_aamissiles/bigdaddy_aamissiles_proj.bp" for Weapon: Nanite Missile System

Unit gmrl405 (Experimental Heavy Tank) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/bigdaddy_cruisemissiles/bigdaddy_cruisemissiles_proj.bp" for Weapon: Loa Tactical Missile

Unit ut4bs (Experimental Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/taarailgun02/taarailgun02_proj.bp" for Weapon: Linked Railgun
Unit ut4bs (Experimental Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/taarailgun02/taarailgun02_proj.bp" for Weapon: Linked Railgun
Unit ut4bs (Experimental Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/taarailgun02/taarailgun02_proj.bp" for Weapon: Linked Railgun
Unit ut4bs (Experimental Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/taarailgun02/taarailgun02_proj.bp" for Weapon: Linked Railgun
Unit ut4bs (Experimental Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/taarailgun02/taarailgun02_proj.bp" for Weapon: Linked Railgun
Unit ut4bs (Experimental Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/taarailgun02/taarailgun02_proj.bp" for Weapon: Linked Railgun
Unit wes0302 (Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/taamissileflayer01/taamissileflayer01_proj.bp" for Weapon: Linked Railgun
Unit wes0302 (Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/taamissileflayer01/taamissileflayer01_proj.bp" for Weapon: Linked Railgun
Unit wes0302 (Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/taamissileflayer01/taamissileflayer01_proj.bp" for Weapon: Linked Railgun
Unit wes0302 (Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/taamissileflayer01/taamissileflayer01_proj.bp" for Weapon: Linked Railgun
Unit wes0302 (Battleship) Changed weapon.ProjectileId to "/mods/expcruiser/projectiles/tananglertorpedo02/tananglertorpedo02_proj.bp" for Weapon: Angler Torpedo
Unit url04022 (Massive Experimental Spiderbot Mark III) Changed weapon.ProjectileId to "/mods/expcruiser/hook/projectiles/caadissidentantinuke01/caadissidentantinuke01_proj.bp" for Weapon: Nanite Missile System
Unit url04022 (Massive Experimental Spiderbot Mark III) Changed weapon.ProjectileId to "/mods/expcruiser/hook/projectiles/caadissidentantinuke01/caadissidentantinuke01_proj.bp" for Weapon: Nanite Missile System
Unit gmel405 (Experimental Assault Walker) Changed AnimationWalkName in LOD[-1] from "/mods/Global mod/units/GMEL405/" to "/mods/expcruiser/units/gmel405/GMEL405_awalk.sca"
Unit gmel405 (Experimental Assault Walker) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMEL405/" to "/mods/expcruiser/units/gmel405/GMEL405_death01.sca"
Unit gmel405 (Experimental Assault Walker) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMEL405/" to "/mods/expcruiser/units/gmel405/GMEL405_death02.sca"
Unit gmel405 (Experimental Assault Walker) Changed Display.Mesh.IconFadeInZoom = 140 to 130
Unit gmel405 (Experimental Assault Walker) Renamed Specular file from "GMEL405_lod1_specteamn.dds" to "GMEL405_lod1_specteam.dds"
Unit gmas402 (Experimental Missile Cruiser) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMAS402/" to "/mods/expcruiser/units/gmas402/GMAS402_adeath01.sca"
Unit gmas402 (Experimental Missile Cruiser) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMAS402/" to "/mods/expcruiser/units/gmas402/GMAS402_adeath02.sca"
Unit gmas402 (Experimental Missile Cruiser) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMAS402/" to "/mods/expcruiser/units/gmas402/GMAS402_adeath03.sca"
Unit gmas303 (Missile Submarine) Changed Display.Mesh.IconFadeInZoom = 170 to 130
Unit gmas401 (Experimental Heavy Battleship) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMAS401/" to "/mods/expcruiser/units/gmas401/GMAS401_adeath01.sca"
Unit gmas401 (Experimental Heavy Battleship) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMAS401/" to "/mods/expcruiser/units/gmas401/GMAS401_adeath02.sca"
Unit gmas401 (Experimental Heavy Battleship) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMAS401/" to "/mods/expcruiser/units/gmas401/GMAS401_adeath03.sca"
Unit gmel305 (Super Heavy Assault Bot) Changed AnimationWalkName in LOD[-1] from "/mods/Global mod/units/GMEL305/" to "/mods/expcruiser/units/gmel305/GMEL305_awalk.sca"
Unit gmel305 (Super Heavy Assault Bot) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMEL305/" to "/mods/expcruiser/units/gmel305/GMEL305_adeath01.sca"
Unit gmel305 (Super Heavy Assault Bot) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMEL305/" to "/mods/expcruiser/units/gmel305/GMEL305_adeath02.sca"
Unit gmel305 (Super Heavy Assault Bot) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMEL305/" to "/mods/expcruiser/units/gmel305/GMEL305_adeath03.sca"
Unit gmas308 (Support Battleship) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMAS308/" to "/mods/expcruiser/units/gmas308/GMAS308_adeath01.sca"
Unit gmas308 (Support Battleship) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMAS308/" to "/mods/expcruiser/units/gmas308/GMAS308_adeath02.sca"
Unit gmas308 (Support Battleship) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMAS308/" to "/mods/expcruiser/units/gmas308/GMAS308_adeath03.sca"
Unit gmal403 (Experimental Heavy Tank) Changed Display.Mesh.IconFadeInZoom = 140 to 130
Unit gmrl306 (Heavy Tank-Bot) Changed Display.Mesh.IconFadeInZoom = 140 to 130
Unit tba0005 (Experimental Heavy Battleship) Changed AnimationDeathName in LOD[-1] from "/units/TBA0005/" to "/mods/expcruiser/units/tba0005/TBA0005_adeath01.sca"
Unit tba0005 (Experimental Heavy Battleship) Changed AnimationDeathName in LOD[-1] from "/units/TBA0005/" to "/mods/expcruiser/units/tba0005/TBA0005_adeath02.sca"
Unit tba0005 (Experimental Heavy Battleship) Changed AnimationDeathName in LOD[-1] from "/units/TBA0005/" to "/mods/expcruiser/units/tba0005/TBA0005_adeath03.sca"
Unit gmrl305 (Heavy Siege Bot) Changed AnimationWalkName in LOD[-1] from "/mods/Global mod/units/GMRL305/" to "/mods/expcruiser/units/gmrl305/GMRL305_Awalk.sca"
Unit gmrl305 (Heavy Siege Bot) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMRL305/" to "/mods/expcruiser/units/gmrl305/GMRL305_Adeath01.sca"
Unit gmrl305 (Heavy Siege Bot) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMRL305/" to "/mods/expcruiser/units/gmrl305/GMRL305_Adeath02.sca"
Unit gmrl305 (Heavy Siege Bot) Changed Display.Mesh.IconFadeInZoom = 170 to 130
Unit gmrs403 (Experimental Dreadnaught) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMRS403/" to "/mods/expcruiser/units/gmrs403/GMRS403_Asink01.sca"
Unit gmrs403 (Experimental Dreadnaught) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMRS403/" to "/mods/expcruiser/units/gmrs403/GMRS403_Asink02.sca"
Unit gmrs403 (Experimental Dreadnaught) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMRS403/" to "/mods/expcruiser/units/gmrs403/GMRS403_Asink03.sca"
Unit gmas404 (Experimental Attack Battleship) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMAS404/" to "/mods/expcruiser/units/gmas404/GMAS404_adeath01.sca"
Unit gmas404 (Experimental Attack Battleship) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMAS404/" to "/mods/expcruiser/units/gmas404/GMAS404_adeath02.sca"
Unit gmas404 (Experimental Attack Battleship) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMAS404/" to "/mods/expcruiser/units/gmas404/GMAS404_adeath03.sca"
Unit tbs0007 (Experimental Super Heavy Shield Generator) Changed AnimationActivateName in LOD[-1] from "/units/TBS0007/" to "/mods/expcruiser/units/tbs0007/TBS0007_Aactivate.sca"
Unit tbs0007 (Experimental Super Heavy Shield Generator) Changed AnimationDeathName in LOD[-1] from "/units/TBS0007/" to "/mods/expcruiser/units/tbs0007/TBS0007_ADeath.sca"
Unit gmas304 (Submarine-Cruiser) Changed AnimationSurfaceName in LOD[-1] from "/mods/Global mod/units/GMAS304/" to "/mods/expcruiser/units/gmas304/GMAS304_aopen01.sca"
Unit gmas304 (Submarine-Cruiser) Changed AnimationDeathName in LOD[-1] from "/mods/Global mod/units/GMAS304/" to "/mods/expcruiser/units/gmas304/GMAS304_adeath01.sca"
Unit gmal405 (Experimental Destroyer Bot) Changed Display.Mesh.IconFadeInZoom = 190 to 130
Unit gmrs301 (Stealth Submarine) Changed Display.Mesh.IconFadeInZoom = 170 to 130
Unit gmel404 (Experimental Assault Bot) Changed AnimationWalkName in LOD[-1] from "/mods/Global mod/units/GMEL404/" to "/mods/expcruiser/units/gmel404/GMEL404_awalk01.sca"
Unit url0403 (Experimental Mobile Rapid Fire Artillery) Changed Display.Mesh.IconFadeInZoom = 140 to 130
Unit was0332 (Battleship) Changed AnimationDeathName in LOD[-1] from "/mods/Normalius/units/was0332/" to "/mods/expcruiser/units/was0332/was0332_adeath01.sca"
Unit was0332 (Battleship) Changed AnimationDeathName in LOD[-1] from "/mods/Normalius/units/was0332/" to "/mods/expcruiser/units/was0332/was0332_adeath02.sca"
Unit was0332 (Battleship) Changed AnimationDeathName in LOD[-1] from "/mods/Normalius/units/was0332/" to "/mods/expcruiser/units/was0332/was0332_adeath03.sca"
Unit wes0302 (Battleship) Changed AnimationDeathName in LOD[-1] from "/mods/Normalius/units/WES0302/" to "/mods/expcruiser/units/wes0302/WES0302_ADeath01.sca"
Unit wes0302 (Battleship) Changed AnimationDeathName in LOD[-1] from "/mods/Normalius/units/WES0302/" to "/mods/expcruiser/units/wes0302/WES0302_ADeath02.sca"
Unit wes0302 (Battleship) Changed AnimationDeathName in LOD[-1] from "/mods/Normalius/units/WES0302/" to "/mods/expcruiser/units/wes0302/WES0302_ADeath03.sca"
Unit tcsu0301 (Naval Staging Ground) Added LOD[-1] lod.MeshName 'tcsu0301_lod0.scm',
Unit uelb0401 (Improved Experimental Mobile Factory) Added LOD[-1] lod.NormalsName '/Units/uel0401/uel0401_lod1_NormalsTS.dds',


...and something that i forgot :mrgreen:

Statistics: Posted by Uveso — 02 Dec 2018, 08:08


]]>
2018-12-02T02:16:28+02:00 2018-12-02T02:16:28+02:00 /viewtopic.php?t=16578&p=169987#p169987 <![CDATA[Re: The old Expcruiser naval addon pack.]]>
I will first upload the bugfixed mod here in this topic for testing.

At the moment i have fixed already over 250 unit bugs and about 200 wrong filepaths for weapons etc.
Also AI support is implemented (AI will build all ships/units)

I am at the moment clearing all unused hooked files and functions. (over 4000!)

Then i need to create at least 8 new unit-icons that are missing.

Expect the update not before the next weekend :)

Statistics: Posted by Uveso — 02 Dec 2018, 02:16


]]>
2018-12-01T23:45:05+02:00 2018-12-01T23:45:05+02:00 /viewtopic.php?t=16578&p=169981#p169981 <![CDATA[Re: The old Expcruiser naval addon pack.]]> Statistics: Posted by harry5518 — 01 Dec 2018, 23:45


]]>
2018-12-08T06:55:28+02:00 2018-11-30T07:50:38+02:00 /viewtopic.php?t=16578&p=169953#p169953 <![CDATA[Re: The old Expcruiser naval addon pack.]]>
thanks for letting me know.

I will bug fix the mod.
Right now i am working on the naval part of my own AI, so this is perfect for testing :D

If i have news, then i will post it here.

Info for me:
based on: BLUE's Naval Unit Pack (4.0)
original author: _BLUE
modeling, scripting, and ideas: Blueacolyte, Parado0m
Units from other mods:
-Normalius, Global mod, Antares unitpack, Orbital Wars

Statistics: Posted by Uveso — 30 Nov 2018, 07:50


]]>
2018-11-30T00:05:14+02:00 2018-11-30T00:05:14+02:00 /viewtopic.php?t=16578&p=169944#p169944 <![CDATA[Re: The old Expcruiser naval addon pack.]]>
DDDX wrote:
Hi Harry...would you be terribly upset if I took 2-3 of your units for my mod, that is only used together with a single survival map and nothing else?
(I always ask for permission before doing this ;)
The map/mod in question is the Survival Mayhem&BO one.


As i have answered in the PM, yes you can. I do not have the knowledge to mod this game properly apart from inserting units from obscure or lost mods into other ones and changing text files.

Statistics: Posted by harry5518 — 30 Nov 2018, 00:05


]]>
2018-11-30T00:03:04+02:00 2018-11-30T00:03:04+02:00 /viewtopic.php?t=16578&p=169943#p169943 <![CDATA[Re: The old Expcruiser naval addon pack.]]>
Uveso wrote:
Hello harry5518,

are you maintaining this mod ?
(you should; its called "Harry's" Naval Pack :D )

I viewed the mod and found no units that are from any other mod that is still active here.
So this could be a good enrichment for our mod vault. Since we have no public naval pack available.

But i found many errors inside blueprints/scripts and would like to update the mod to the
latest game state (and add icon support to it).

So, if you maintain it, i will update this for you/us.

(maintaining = Upload it; Answer user questions; Make balance changes.)


-----------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------


(Info for me)

This Mod adds the following 6 buildings, 30 Units and 28 Experimentals to the game:

UEF Buildings:
UEF - EXPERIMENTAL - LAND : Core Pulse Shield - (Experimental Super Heavy Shield Generator)

UEF Units build by factory:
UEF - TECH1 - NAVAL : Karst - (Light Mortar Boat)
UEF - TECH3 - LAND : Kreisau - (Siege Assault Bot)
UEF - TECH3 - LAND : Minotaur - (Super Heavy Assault Bot)
UEF - TECH3 - NAVAL : Performance Class - (Assault Warship)
UEF - TECH3 - NAVAL : Poseidon Class - (Battleship)
UEF - TECH3 - NAVAL : Lost City - (Fleet Escort Submarine)
UEF - TECH3 - NAVAL : Bismark Class - (Super Battleship)
UEF - TECH3 - NAVAL : Sinclaire Class - (Drone Carrier)

UEF Experimentals:
UEF - TECH2 - LAND : Paladin - (Naval Staging Ground)
UEF - EXPERIMENTAL - LAND : Fatboy II - (Improved Experimental Mobile Factory)
UEF - EXPERIMENTAL - LAND : Grim Reaper - (Experimental Assault Bot)
UEF - EXPERIMENTAL - LAND : Fatboy MK II - (Experimental Tank)
UEF - EXPERIMENTAL - LAND : Balrog - (Experimental Assault Walker)
UEF - EXPERIMENTAL - AIR : Lucidity - (Experimental Dreadnought)
UEF - EXPERIMENTAL - NAVAL : Senator Class - (Experimental AA Cruiser)
UEF - EXPERIMENTAL - NAVAL : Acer - (Experimental Missile Submarine)
UEF - EXPERIMENTAL - NAVAL : Jericho Class - (Experimental Battleship)
UEF - EXPERIMENTAL - NAVAL : Senator Class MKII - (Experimental Support Cruiser)

CYBRAN Buildings:
CYBRAN - TECH2 - LAND : Fugitive - (Submerged Turret)
CYBRAN - EXPERIMENTAL - LAND : EXDS - (Experimental Super Heavy Shield Generator)

CYBRAN Units build by factory:
CYBRAN - TECH1 - NAVAL : Naiad - (Spotter Boat)
CYBRAN - TECH2 - NAVAL : Mire Class - (Rocket Boat)
CYBRAN - TECH3 - LAND : Meredith - (Mobile EMP Flare Launcher)
CYBRAN - TECH3 - LAND : Chimera - (Heavy Tank-Bot)
CYBRAN - TECH3 - LAND : Banger - (Heavy Mobile Anti-Air Artillery)
CYBRAN - TECH3 - LAND : Revolutionist - (Heavy Siege Bot)
CYBRAN - TECH3 - NAVAL : Ennui Class - (Heavy Missiles Submarine)
CYBRAN - TECH3 - NAVAL : Progenitor Class - (Support Battleship)
CYBRAN - TECH3 - NAVAL : SeaDragon Class - (Heavy Battleship)
CYBRAN - TECH3 - NAVAL : Lizst - (Stealth Submarine)

CYBRAN Experimentals:
CYBRAN - EXPERIMENTAL - LAND : Vulcanizer - (Experimental Mobile Rapid Fire Artillery)
CYBRAN - EXPERIMENTAL - LAND : Monkeylord MkIII - (Massive Experimental Spiderbot Mark III)
CYBRAN - EXPERIMENTAL - LAND : Megalith MkII - (Experimental Megabot Mark IV)
CYBRAN - EXPERIMENTAL - LAND : Big Daddy - (Experimental Heavy Tank)
CYBRAN - EXPERIMENTAL - LAND : Monkeylord MkII - (Experimental Spiderbot Mark II)
CYBRAN - EXPERIMENTAL - NAVAL : Archer Class MKII - (Experimental Support Cruiser)
CYBRAN - EXPERIMENTAL - NAVAL : Reason - (Experimental Missile Submarine)
CYBRAN - EXPERIMENTAL - NAVAL : Equalizer Class - (Experimental Dreadnaught)
CYBRAN - EXPERIMENTAL - NAVAL : Archer Class - (Experimental SAM Cruiser)
CYBRAN - EXPERIMENTAL - NAVAL : Harbinger Class - (Experimental Battleship)

AEON Buildings:
AEON - EXPERIMENTAL - LAND : Blinding Aegis - (Experimental Super Heavy Shield Generator)
AEON - EXPERIMENTAL - LAND : Sky Prism - (Experimental Quantum Weapon)

AEON Units build by factory:
AEON - TECH2 - NAVAL : Veil Class - (Advanced Attack Frigate)
AEON - TECH3 - AIR : Azalia - (Long-Range Fighter / Bomber)
AEON - TECH3 - NAVAL : Abolisher - (Missile Submarine)
AEON - TECH3 - NAVAL : Deramath Class - (Support Battleship)
AEON - TECH3 - NAVAL : Illuminate - (Submarine-Cruiser)
AEON - TECH3 - NAVAL : Shadow of Intent - (Battleship)

AEON Experimentals:
AEON - EXPERIMENTAL - LAND : Universal Colossus - (Experimental Assault bot)
AEON - EXPERIMENTAL - LAND : Horacio - (Experimental Heavy Tank)
AEON - EXPERIMENTAL - LAND : Soul Crusher - (Experimental Destroyer Bot)
AEON - EXPERIMENTAL - NAVAL : Desolator Class - (Experimental Heavy Battleship)
AEON - EXPERIMENTAL - NAVAL : Hailstone Class - (Experimental Missile Cruiser)
AEON - EXPERIMENTAL - NAVAL : Demon Class - (Experimental Heavy Battleship)
AEON - EXPERIMENTAL - NAVAL : Projection Class - (Experimental Attack Battleship)

SERAPHIM Buildings:
SERAPHIM - EXPERIMENTAL - LAND : Hathaluthe - (Experimental Super Heavy Shield Generator)

SERAPHIM Units build by factory:
SERAPHIM - TECH2 - NAVAL : Ztheris-ioz - (Regen Field Generator)
SERAPHIM - TECH3 - LAND : Rigavoh - (Mobile Heavy Anti-Air Cannon)
SERAPHIM - TECH3 - AIR : Iesalan - (Advanced Spy Plane)
SERAPHIM - TECH3 - AIR : Usonothra - (Long-Range Fighter / Bomber)
SERAPHIM - TECH3 - NAVAL : Ilvishias - (Drone Carrier)

SERAPHIM Experimentals:
SERAPHIM - EXPERIMENTAL - NAVAL : Vergra - (Experimental Cruiser)
SERAPHIM - EXPERIMENTAL - NAVAL : Vergra - (Experimental Submersible Battleship)

Special / Unsorted:
Seraphim The Tlacualphos - (Spaceship)
UEF Phoenix - (Predator Drone)
Seraphim Isl-Ninnve - (Attack Drone)


Hello, i have just viewed your reply and yes you can do whatever you want to update this mod to be usable with the game in it's current state. I personally would like to see this mod's units to be usable with Total Mayhem and be somewhat balanced with it, i feel that the naval units in this mod would complement blackops and TM perfectly.

Statistics: Posted by harry5518 — 30 Nov 2018, 00:03


]]>