Statistics: Posted by Franck83 — 09 Jul 2018, 14:19
Mesh = {
IconFadeInZoom = 130,
LODs = {
{
MeshName = '/units/uab4301/uab4301_lod0.scm',
AlbedoName = '/units/uab4301/uab4301_albedo.dds',
SpecularName = '/units/uab4301/uab4301_specteam.dds',
NormalsName = '/units/uab4301/uab4301_normalsTS.dds',
LODCutoff = 200,
ShaderName = 'Aeon',
},
{
MeshName = '/units/uab4301/uab4301_lod1.scm',
AlbedoName = '/units/uab4301/uab4301_lod1_albedo.dds',
SpecularName = '/units/uab4301/uab4301_lod1_specteam.dds',
NormalsName = '/units/uab4301/uab4301_lod1_normalsTS.dds',
LODCutoff = 300,
ShaderName = 'Aeon',
},
},
},
Statistics: Posted by Uveso — 08 Jul 2018, 18:41
Mesh = {
IconFadeInZoom = 130,
LODs = {
{
AlbedoName = '/units/UAL0001/UAL0001_Albedo.dds',
LODCutoff = 500,
MeshName = '/units/UAL0001/UAL0001_LOD0.scm',
NormalsName = '/units/UAL0001/UAL0001_normalsTS.dds',
Scrolling = true,
ShaderName = 'Aeon',
SpecularName = '/units/UAL0001/UAL0001_SpecTeam.dds',
},
},
},
Statistics: Posted by Franck83 — 08 Jul 2018, 13:10
Mesh = {
IconFadeInZoom = 130,
LODs = {
{
LODCutoff = 175,
Scrolling = true,
ShaderName = 'Aeon',
},
},
},
Statistics: Posted by Franck83 — 08 Jul 2018, 13:03