Forged Alliance Forever Forged Alliance Forever Forums 2018-06-03T01:09:41+02:00 /feed.php?f=41&t=16266 2018-06-03T01:09:41+02:00 2018-06-03T01:09:41+02:00 /viewtopic.php?t=16266&p=164459#p164459 <![CDATA[Re: Vanilla SupCom Animation format]]> Statistics: Posted by Centurin — 03 Jun 2018, 01:09


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2018-06-02T17:23:29+02:00 2018-06-02T17:23:29+02:00 /viewtopic.php?t=16266&p=164434#p164434 <![CDATA[Re: Vanilla SupCom Animation format]]> http://forums.faforever.com/viewtopic.php?f=41&t=13038

Maybe this can help.

Statistics: Posted by Uveso — 02 Jun 2018, 17:23


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2018-06-02T01:48:16+02:00 2018-06-02T01:48:16+02:00 /viewtopic.php?t=16266&p=164406#p164406 <![CDATA[Re: Vanilla SupCom Animation format]]>
Now if only I could get XACT to accept ADP files, I could make custom sounds. But that's a whole nother can of worms.

Statistics: Posted by Centurin — 02 Jun 2018, 01:48


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2018-06-01T16:34:00+02:00 2018-06-01T16:34:00+02:00 /viewtopic.php?t=16266&p=164369#p164369 <![CDATA[Re: Vanilla SupCom Animation format]]>
the animation function is the same.
Sliding units and weaponfire that is only drawing a red line is mostly a wrong filepath or a bug inside the unit script.
If you look at your game.log then you will see many errors (WARNING).

Fix them first.

If you plan to post a game.log here, please post the full log as attachment or upload it at https://pastebin.com/

Statistics: Posted by Uveso — 01 Jun 2018, 16:34


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2018-06-01T10:09:24+02:00 2018-06-01T10:09:24+02:00 /viewtopic.php?t=16266&p=164348#p164348 <![CDATA[Vanilla SupCom Animation format]]>
Is there a difference in the engine preventing them from working? All other animations seem to port over fine (Novax, battlecruiser, tank and turret animations). Any help is appreciated. Thanks

Statistics: Posted by Centurin — 01 Jun 2018, 10:09


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