Forged Alliance Forever Forged Alliance Forever Forums 2020-03-22T15:33:20+02:00 /feed.php?f=41&t=16240 2020-03-22T15:33:20+02:00 2020-03-22T15:33:20+02:00 /viewtopic.php?t=16240&p=182741#p182741 <![CDATA[Re: reclaim mod which counts total and improves recognition]]> Statistics: Posted by speed2 — 22 Mar 2020, 15:33


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2019-05-15T21:52:10+02:00 2019-05-15T21:52:10+02:00 /viewtopic.php?t=16240&p=174727#p174727 <![CDATA[Re: reclaim mod which counts total and improves recognition]]> Statistics: Posted by UnorthodoxBox — 15 May 2019, 21:52


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2018-12-02T10:07:33+02:00 2018-12-02T10:07:33+02:00 /viewtopic.php?t=16240&p=169994#p169994 <![CDATA[Re: reclaim mod which counts total and improves recognition]]> Statistics: Posted by PhilipJFry — 02 Dec 2018, 10:07


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2018-12-02T10:04:13+02:00 2018-12-02T10:04:13+02:00 /viewtopic.php?t=16240&p=169993#p169993 <![CDATA[Re: reclaim mod which counts total and improves recognition]]>
PhilipJFry wrote:
is there any good reason not to have this in the mod vault?


I gave up on uploading mods after trying and failing a bunch of times to get mod upload working in the python client.

Maybe someone else can upload it?
(I'm told that mod uploading works, or works better, in the java client?)

Statistics: Posted by crispweed — 02 Dec 2018, 10:04


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2018-12-01T21:28:21+02:00 2018-12-01T21:28:21+02:00 /viewtopic.php?t=16240&p=169980#p169980 <![CDATA[Re: reclaim mod which counts total and improves recognition]]> Statistics: Posted by PhilipJFry — 01 Dec 2018, 21:28


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2018-06-14T08:58:13+02:00 2018-06-14T08:58:13+02:00 /viewtopic.php?t=16240&p=164911#p164911 <![CDATA[Re: reclaim mod which counts total and improves recognition]]> (e.g. maybe the largest reclaim should actually get the white labels), but yeah if the drop shadow can be increased that would be preferrable, I guess..

Statistics: Posted by crispweed — 14 Jun 2018, 08:58


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2018-06-14T08:49:15+02:00 2018-06-14T08:49:15+02:00 /viewtopic.php?t=16240&p=164910#p164910 <![CDATA[Re: reclaim mod which counts total and improves recognition]]>
in the file is "SetDropShadow" is that it? but I dont know how to make it bigger :(

Statistics: Posted by ZeRenCZ — 14 Jun 2018, 08:49


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2018-06-10T16:56:26+02:00 2018-06-10T16:56:26+02:00 /viewtopic.php?t=16240&p=164782#p164782 <![CDATA[Re: reclaim mod which counts total and improves recognition]]>
keyser wrote:
would it be possible to make the bigger reclaim appear in front of other ?


Yeah, turns out that there is a way to do this.

(The object returned by UIUtil.CreateText() has a Depth value, which can be set to control depth ordering.)

It's still not always easy to read the labels, but better than before. ;)

depth_ordered_txt.PNG

Here's the mod again, with this change:

BetterReclaimView.zip

(Just tweaked the relevant code, didn't update version number.)

I didn't know what to put for the depth values, so just set these, fairly arbitrarily, based on some code in other mods.

Depth values are also set, currently, per reclaim 'class'.
It would also be possible to set them more directly, based on the actual mass, I guess, so that larger values get ordered in front even within the same class..

Statistics: Posted by crispweed — 10 Jun 2018, 16:56


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2018-06-10T10:56:25+02:00 2018-06-10T10:56:25+02:00 /viewtopic.php?t=16240&p=164773#p164773 <![CDATA[Re: reclaim mod which counts total and improves recognition]]> green dot and white number does still appear in front of yellow number.

Statistics: Posted by keyser — 10 Jun 2018, 10:56


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2018-06-10T08:39:53+02:00 2018-06-10T08:39:53+02:00 /viewtopic.php?t=16240&p=164770#p164770 <![CDATA[Re: reclaim mod which counts total and improves recognition]]>
I noticed that the code for this is actually independent from the code in "Selection Cost UI", and wrapped this up in a small, independent mod, as follows:
BetterReclaimView.zip
(Although there is still a link between the two mods, still, in that the reclaim total gets placed just below the UI elements in Selection Cost UI.)

To install the mod, note that you just need to put this zip file in your Mods directory, no need to extract.
(If someone wants to upload this to the vault, please go ahead. I could never get that to work!)

I also tweaked this a bit more, to reduce the amount of visual noise in situations where there are loads of very small reclaim elements, by removing text labels completely for reclaim elements with 20 or less mass:

BetterReclaimView.PNG

Statistics: Posted by crispweed — 10 Jun 2018, 08:39


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2018-05-30T19:37:40+02:00 2018-05-30T19:37:40+02:00 /viewtopic.php?t=16240&p=164279#p164279 <![CDATA[Re: reclaim mod which counts total and improves recognition]]>
  • decreased logo size (to avoid confusion with mass extractor spots when using the toggle)
  • 0 - 199 small text and green
  • 200-799 bigger text and yellow
  • 800+ large text and orange
reclaimlabel size and color.png

Statistics: Posted by Mielus — 30 May 2018, 19:37


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2018-05-29T09:11:14+02:00 2018-05-29T09:11:14+02:00 /viewtopic.php?t=16240&p=164064#p164064 <![CDATA[Re: searching mod which shows the total reclaim on the scree]]> Statistics: Posted by Mielus — 29 May 2018, 09:11


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2018-05-28T18:31:24+02:00 2018-05-28T18:31:24+02:00 /viewtopic.php?t=16240&p=164030#p164030 <![CDATA[Re: searching mod which shows the total reclaim on the scree]]>
Edit: Ok i found it. Ftx got it from Strogo who made it. Just paste it into Mods\Selection Cost UI\hook\lua\ui\game

Statistics: Posted by JaggedAppliance — 28 May 2018, 18:31


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2018-05-28T17:59:52+02:00 2018-05-28T17:59:52+02:00 /viewtopic.php?t=16240&p=164029#p164029 <![CDATA[Re: searching mod which shows the total reclaim on the scree]]>
Anihilnine wrote:
its not a mod. enable in standard ui settings


Are you sure ? i can't find it.

Statistics: Posted by Uveso — 28 May 2018, 17:59


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2018-05-28T03:45:13+02:00 2018-05-28T03:45:13+02:00 /viewtopic.php?t=16240&p=163989#p163989 <![CDATA[Re: searching mod which shows the total reclaim on the scree]]> Statistics: Posted by Mielus — 28 May 2018, 03:45


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