Forged Alliance Forever Forged Alliance Forever Forums 2018-05-31T00:16:46+02:00 /feed.php?f=41&t=16229 2018-05-31T00:16:46+02:00 2018-05-31T00:16:46+02:00 /viewtopic.php?t=16229&p=164286#p164286 <![CDATA[Re: Tweaking weapons help request]]>
Also fixed a problem I had with a unit having disappeared :)

Statistics: Posted by stardust — 31 May 2018, 00:16


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2018-05-30T16:40:29+02:00 2018-05-30T16:40:29+02:00 /viewtopic.php?t=16229&p=164266#p164266 <![CDATA[Re: Tweaking weapons help request]]> If you want to address files inside the mod directory you need a "/mod/[modname]/" filepath.

Statistics: Posted by Uveso — 30 May 2018, 16:40


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2018-05-30T03:55:23+02:00 2018-05-30T03:55:23+02:00 /viewtopic.php?t=16229&p=164107#p164107 <![CDATA[Re: Tweaking weapons help request]]>
Turns out one half of my remaining problem was a bad filepath. But the Aries frigate, the remaining ship, has now disappeared from build queues. Before I fixed it, its beam still did not render, but muzzleflash and impact did.

Arguably speaking, does the game NEED the /mods/[modname]/ path throughout, or can I just truncate it to /units/whatever or /effects/whatever or /projectiles/whatever and have it still work? I ask before I try it in case any people much more familiar with the game code than me have tried it and broken things with it.

Statistics: Posted by stardust — 30 May 2018, 03:55


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2018-05-29T13:21:34+02:00 2018-05-29T13:21:34+02:00 /viewtopic.php?t=16229&p=164079#p164079 <![CDATA[Re: Tweaking weapons help request]]>
I'll look into this in greater detail when I get home from work tonight.

Statistics: Posted by stardust — 29 May 2018, 13:21


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2018-05-28T17:53:35+02:00 2018-05-28T17:53:35+02:00 /viewtopic.php?t=16229&p=164028#p164028 <![CDATA[Re: Tweaking weapons help request]]>
If you post the full unit folder as zip its easier to debug and test the unit.

Statistics: Posted by Uveso — 28 May 2018, 17:53


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2018-05-27T16:55:22+02:00 2018-05-27T16:55:22+02:00 /viewtopic.php?t=16229&p=163966#p163966 <![CDATA[Re: Tweaking weapons help request]]> Statistics: Posted by stardust — 27 May 2018, 16:55


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2018-05-26T16:41:06+02:00 2018-05-26T16:41:06+02:00 /viewtopic.php?t=16229&p=163891#p163891 <![CDATA[Re: Tweaking weapons help request]]>
well with no error message its always hard to track those errors.

If you like, .zip the unit and i take a look at it.

Statistics: Posted by Uveso — 26 May 2018, 16:41


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2018-05-26T02:12:52+02:00 2018-05-26T02:12:52+02:00 /viewtopic.php?t=16229&p=163864#p163864 <![CDATA[Re: Tweaking weapons help request]]>
Another problem I've stumbled across - another unit, when it fires, does not emit the firing sound. I've triple-checked all the files and references and filepaths and have no clue. And when I tried changing the firing sound, the unit up and vanished from my build list!

Statistics: Posted by stardust — 26 May 2018, 02:12


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2018-05-25T07:41:06+02:00 2018-05-25T07:41:06+02:00 /viewtopic.php?t=16229&p=163833#p163833 <![CDATA[Re: Tweaking weapons help request]]>
it's hard to say what's going wrong with your Beam. Without more information we can't help here.
Mostly this happens if you have wrong filepaths or a simple typo.

Does the error log not show any errors ???

Statistics: Posted by Uveso — 25 May 2018, 07:41


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2018-05-25T03:51:00+02:00 2018-05-25T03:51:00+02:00 /viewtopic.php?t=16229&p=163830#p163830 <![CDATA[Tweaking weapons help request]]>
1. I am working on a little unitpack for myself, and am tweaking some unit settings. I have two Cybran units that use beams. I've copied all the files over, changed where all the settings point to in the unit's BP file, but when I go to have said unit test-fire all its weapons, the beams don't render. The muzzle and impact effects work, and the damage seems to be taken into effect as well, but... no beam???

2. I also have another couple amphibious structures that ONLY attack units on the water. A test suppression fire against a land target or unit does nothing. I don't see anything in the BP file code that flags this sort of behavior... anyone have any thoughts? I'd like to change it so that they will fire on anything not flying or submerged. EDIT: Fixed problem #2, so disregard this second one.

Statistics: Posted by stardust — 25 May 2018, 03:51


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