Forged Alliance Forever Forged Alliance Forever Forums 2018-05-16T18:16:35+02:00 /feed.php?f=41&t=16186 2018-05-16T18:16:35+02:00 2018-05-16T18:16:35+02:00 /viewtopic.php?t=16186&p=163404#p163404 <![CDATA[Re: How get campaign difficulty ?]]> Statistics: Posted by Franck83 — 16 May 2018, 18:16


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2018-05-16T18:11:04+02:00 2018-05-16T18:11:04+02:00 /viewtopic.php?t=16186&p=163403#p163403 <![CDATA[Re: How get campaign difficulty ?]]>
Code:
LOG(repr(SessionGetScenarioInfo()))

INFO: {
INFO:   Configurations={
INFO:     standard={
INFO:       customprops={ },
INFO:       factions={ { "cybran" }, { "cybran" } },
INFO:       teams={
INFO:         {
INFO:           armies={ "Player1", "Aeon", "UEF", "Cybran", "Civilians", "Player2" },
INFO:           name="FFA"
INFO:         }
INFO:       }
INFO:     }
INFO:   },
INFO:   Options={
INFO:     AllowObservers=true,
INFO:     AutoTeams="none",
INFO:     CheatsEnabled="true",
INFO:     CivilianAlliance="enemy",
INFO:     ClanTags={ speed2="e" },
INFO:     Difficulty=3,
INFO:     Expansion=false,
INFO:     FogOfWar="explored",
INFO:     GameSpeed="adjustable",
INFO:     NoRushOption="Off",
INFO:     PrebuiltUnits="Off",
INFO:     RandomMap="Off",
INFO:     Ratings={ speed2=1800 },
INFO:     RevealCivilians="No",
INFO:     ScenarioFile="/maps/faf_coop_operation_cepheus/faf_coop_operation_cepheus_scenario.lua",
INFO:     Score="yes",
INFO:     Share="FullShare",
INFO:     ShareUnitCap="allies",
INFO:     TeamLock="locked",
INFO:     TeamSpawn="fixed",
INFO:     Timeouts="-1",
INFO:     UnitCap="1000",
INFO:     Victory="sandbox"
INFO:   },
INFO:   description="Cepheus made by Blodir on twitch stream http://www.twitch.tv/Blodir",
INFO:   map="/maps/FAF_Coop_Operation_Cepheus/FAF_Coop_Operation_Cepheus.scmap",
INFO:   map_version=1,
INFO:   name="Operation Cepheus",
INFO:   norushradius=0,
INFO:   preview="",
INFO:   save="/maps/FAF_Coop_Operation_Cepheus/FAF_Coop_Operation_Cepheus_save.lua",
INFO:   script="/maps/FAF_Coop_Operation_Cepheus/FAF_Coop_Operation_Cepheus_script.lua",
INFO:   size={ 1024, 1024 },
INFO:   starts=true,
INFO:   type="campaign_coop"
INFO: }

Statistics: Posted by speed2 — 16 May 2018, 18:11


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2018-05-16T18:01:35+02:00 2018-05-16T18:01:35+02:00 /viewtopic.php?t=16186&p=163398#p163398 <![CDATA[Re: How get campaign difficulty ?]]>
Very useful for balance !

I just added a kind of AI support for Alliance of Heroes Mod. So AI in campaign missions can promote to classes, upgrade armors, weapons and cast powers !

Statistics: Posted by Franck83 — 16 May 2018, 18:01


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2018-05-16T17:55:05+02:00 2018-05-16T17:55:05+02:00 /viewtopic.php?t=16186&p=163394#p163394 <![CDATA[Re: How get campaign difficulty ?]]> 1-3, 3 is hard

Statistics: Posted by speed2 — 16 May 2018, 17:55


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2018-05-16T14:52:24+02:00 2018-05-16T14:52:24+02:00 /viewtopic.php?t=16186&p=163362#p163362 <![CDATA[How get campaign difficulty ?]]>
Maybe someone knows how to retrieve Campaign difficulty (easy, medium, hard) in a mod ?

Statistics: Posted by Franck83 — 16 May 2018, 14:52


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