Forged Alliance Forever Forged Alliance Forever Forums 2018-04-15T01:29:40+02:00 /feed.php?f=41&t=16058 2018-04-15T01:29:40+02:00 2018-04-15T01:29:40+02:00 /viewtopic.php?t=16058&p=162610#p162610 <![CDATA[Re: Domino Mods n stuff]]>
Since posting that stuff I'm getting alot of pm asking how I did this or that .. it would be better for all if you ask here then everyone can learn and I don't have to repeat the same thing... :)

There are ton's of useful stuff in dms that as it seems to me is still very useful ...

Just ask :)

Statistics: Posted by Domino — 15 Apr 2018, 01:29


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2018-04-06T00:33:07+02:00 2018-04-06T00:33:07+02:00 /viewtopic.php?t=16058&p=162421#p162421 <![CDATA[Re: Domino Mods n stuff]]>
Just remembered something important, in the campaign builder schook folder the import.lua file, I found away to mod the front end from a mod folder... Without having to use an scd ...

:)

Statistics: Posted by Domino — 06 Apr 2018, 00:33


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2018-03-30T21:15:01+02:00 2018-03-30T21:15:01+02:00 /viewtopic.php?t=16058&p=162287#p162287 <![CDATA[Re: Domino Mods n stuff]]> I'm not sure about the difference between the files tbh I've forgot :)

Statistics: Posted by Domino — 30 Mar 2018, 21:15


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2018-03-30T15:32:40+02:00 2018-03-30T15:32:40+02:00 /viewtopic.php?t=16058&p=162276#p162276 <![CDATA[Re: Domino Mods n stuff]]> i noticed that its batch file is loaded with an xwb, so im guessing it unpacks the sound files. but then theres also the unxwb, how is that different? is it better? it works, so is this some old version perhaps?

2. im looking at your target painter mod, and it needs dms lite as a dependency but i couldnt find the correct version of it that has that uid, would some other version work? if not can you point me to the right version? doing a find in files in the directory doesnt come up with any mods with that uid either :/

Statistics: Posted by Exotic_Retard — 30 Mar 2018, 15:32


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2018-03-30T09:36:48+02:00 2018-03-30T09:36:48+02:00 /viewtopic.php?t=16058&p=162260#p162260 <![CDATA[Re: Domino Mods n stuff]]> !

Statistics: Posted by Franck83 — 30 Mar 2018, 09:36


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2018-03-30T05:32:08+02:00 2018-03-30T05:32:08+02:00 /viewtopic.php?t=16058&p=162251#p162251 <![CDATA[Re: Domino Mods n stuff]]>

Statistics: Posted by Blackrobe — 30 Mar 2018, 05:32


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2018-03-30T04:47:49+02:00 2018-03-30T04:47:49+02:00 /viewtopic.php?t=16058&p=162250#p162250 <![CDATA[Domino Mods n stuff]]>
As promised here are the "things" i still have for forged alliance... the zip is quite big, 1.5GB,
i just zipped up every thing from folders.. ummm this is is'nt everything i've ever done, but it's
the most recent from when i was modding FA...

If you look at the stuff i've done, i will answer any questions best i can about anything contained..
sadly i didnt document very well, i should have really so others could learn from it later on, like now for instance.. :/

some of the mods i did might not work as i geared DMS towards modders but i didnt update some of the mods
i created to the new meta structure of DMS or DMS_lite.. :(

my most recent work was the campaign editor, it uses, the mod_helper mod and ofcourse the campaign_editor scd,
i slimmed down DMS to DMS_lite... so DMS_lite is the most recent regarding that...

all the campaign editor needs is pathing adding to the mission file, cannot remember if i started code for that,
once pathing is added to the mission file peoples should be able to create campaign mission.. i was toying with
auto generating pathing to mex and player starting pos as these positions are known in the mission file..
someone else can take that up now though if they want to.. (i might be able to help)

any questions about anything just ask.. :) (im not expecting any tbh) :)

have fun guys..

http://www.mediafire.com/file/dz2tw71q9 ... o_mods.rar

Domino

Statistics: Posted by Domino — 30 Mar 2018, 04:47


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