When creating a new unit, the central bone (parent of all other bones of the armature) of the unit MUST have the same name as the unit
Statistics: Posted by Franck83 — 01 Feb 2018, 12:55
Statistics: Posted by REPELLERCOM — 01 Feb 2018, 04:35
Statistics: Posted by Franck83 — 22 Jan 2018, 10:41
Statistics: Posted by REPELLERCOM — 18 Jan 2018, 02:14
OnAttachedToTransport = function(self, transport, bone)
self:MarkWeaponsOnTransport(true)
if self:ShieldIsOn() then
if not EntityCategoryContains(categories.SERAPHIM, self) then
self:DisableShield()
self:DisableDefaultToggleCaps()
end
end
self:DoUnitCallbacks('OnAttachedToTransport', transport, bone)
end,
Statistics: Posted by Franck83 — 17 Jan 2018, 17:05
Statistics: Posted by REPELLERCOM — 17 Jan 2018, 16:50
Statistics: Posted by REPELLERCOM — 17 Jan 2018, 03:35