Statistics: Posted by Axle — 08 Nov 2018, 14:33
Statistics: Posted by speed2 — 07 Nov 2018, 10:41
Statistics: Posted by Holynanners — 12 Mar 2018, 23:55
Statistics: Posted by Franck83 — 12 Mar 2018, 18:14
Statistics: Posted by DDDX — 11 Mar 2018, 21:32
Franck83 wrote: So everybody can active this mod and will be able to test a custom props/texture map (performance...).
Statistics: Posted by Franck83 — 04 Feb 2018, 13:47
Statistics: Posted by speed2 — 04 Feb 2018, 13:17
ozonex wrote:Jip wrote:Or, an update of the LoadBlueprint function that accepts another argument (and is fed this argument too, when selecting a map): the path to the map folder. Then add in the part where it searches through those folders too. That would work too and make it local - allowing any props in.
We just tested that with Speed2 and it worked. But as Speed2 mentioned: "it would allow to sneak in any bp, including unit bp and that could be abused"
Statistics: Posted by speed2 — 04 Feb 2018, 13:10
ozonex wrote:Jip wrote:Or, an update of the LoadBlueprint function that accepts another argument (and is fed this argument too, when selecting a map): the path to the map folder. Then add in the part where it searches through those folders too. That would work too and make it local - allowing any props in.
We just tested that with Speed2 and it worked. But as Speed2 mentioned: "it would allow to sneak in any bp, including unit bp and that could be abused"
Franck83 wrote:
So everybody can active this mod and will be able to test a custom props/texture map (performance...).
Statistics: Posted by Jip — 04 Feb 2018, 11:53
Jip wrote:Or, an update of the LoadBlueprint function that accepts another argument (and is fed this argument too, when selecting a map): the path to the map folder. Then add in the part where it searches through those folders too. That would work too and make it local - allowing any props in.
ozonex wrote:
Allowing for custom blueprints to work on map will allow for many custom map behaviors. It sounds powerful, but such map cant be ranked and there is no good way to check if map has such custom things. Someone will add just some nice looking rocks, where someone other may add big gun at center of map that shoot nukes at everything
ozonex wrote:
Adding prop files to FAF update will be server killer. Everyone will need to download all of them every time something is changed/added. Textures and models are quite heavy. Also who will decide of which props are good for FAF?
Statistics: Posted by Jip — 04 Feb 2018, 11:41
Allowing for blueprints in maps will force to make all maps unranked and then verify if map can be ranked.
Adding prop files to FAF update will be server killer. Everyone will need to download all of them every time something is changed/added. Textures and models are quite heavy. Also who will decide of which props are good for FAF ?
Best will be to load only PropBlueprints from map folder, but this may not be possible.
Statistics: Posted by Franck83 — 02 Feb 2018, 13:30
Statistics: Posted by ozonex — 02 Feb 2018, 12:30
Franck83 wrote:... to test a custom propos/texture map...
Statistics: Posted by Franck83 — 02 Feb 2018, 12:14