Forged Alliance Forever Forged Alliance Forever Forums 2017-11-26T13:31:07+02:00 /feed.php?f=41&t=15512 2017-11-26T13:31:07+02:00 2017-11-26T13:31:07+02:00 /viewtopic.php?t=15512&p=157020#p157020 <![CDATA[Re: T2 - Gatling Bot - Grenade Launcher - Range Modification]]>
Very usefull information. Hope this can be done during mod execution.

Statistics: Posted by Franck83 — 26 Nov 2017, 13:31


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2017-11-26T10:56:42+02:00 2017-11-26T10:56:42+02:00 /viewtopic.php?t=15512&p=157015#p157015 <![CDATA[Re: T2 - Gatling Bot - Grenade Launcher - Range Modification]]>
High arc weapons are very sensitive to range adjustments, and you often need to increase muzzle velocity if you're going to increase the range.

Statistics: Posted by Sprouto — 26 Nov 2017, 10:56


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2017-11-26T09:16:58+02:00 2017-11-26T09:16:58+02:00 /viewtopic.php?t=15512&p=157014#p157014 <![CDATA[T2 - Gatling Bot - Grenade Launcher - Range Modification]]>
The Gatling Bot does not react to range modification concerning its fragmentation grenade launcher (range mod is ok with the plasma cannon) . Anychange in MaxRadius with Weapon:ChangeMaxRadius() method or any change in the blueprint keep the range at the same level...despite the fact the circle radius is changed.

I tried to hook the projectile id, but it simply does nothing.

Maybe some has some experience with this kind of weapons. Anyway, any idea ?

Statistics: Posted by Franck83 — 26 Nov 2017, 09:16


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