But just to throw some figures, SupCom lore says that an ACU is 90m tall, meaning that you are piloting a mech that's about 18 stories tall with a huge gun to boot, and yet, from looking at the range rings in game it has maybe a 675m range (unupgraded)- I did this calculation by comparing the height of the ACU to its base gun range in game. For comparison modern Abrams tanks engage targets at over 2 km. This also means then, that the scaling for the maps in game is probably wrong, since in a 5x5 map the diameter of the ring would be a little more than 1/4 of the total map length (.27) and in a 5x5 that's simply not the case ( it's more like 1/6th: side by side I can fit 5.5-5.7 acu ranges) so if anything a 5x5 is more in between a 7x7 or 8x8 km map. If you follow the range numbers (ACUs have a base 22 range), this means that the Aeon T3 Emissary has an effective range of 27.6 km. And in the real world, we have mobile artillery trucks that can fire at these ranges with the precision of 5-10 m- if anyone has played Cybran they know how inaccurate T3 arty can be, nuff said. Granted, this would also break the game if we made static arty have 40km+ range as they probably should and have it be super accurate but nonetheless maybe an increase in range would be nice.