I guess it's pretty obvious what I'm trying to accomplish here from the title of this topic. I've decided to modify sounds of a few vanilla weapons (because screw that weak-ass pew-pew-pew of Hell's Fury Riot Gun), but I've run into a stumbling block when I realized I don't really know how to remake cues in XACT, or how to name any of the .wavs/sounds/.cues. The .xwb extractor I use names all the the extracted files 00000000.wav, 00000001.wav, etc., but I guess these aren't the original names. There are some right-sounding names among the gibberish in .xsb file, but I'm not sure if I could use that.
Anyway, short story short, I've extracted .wav files from a .xwb and am now unable to compile them back into a working sound-bank. I've looked at the tutorials (both FAFwiki's Mission_Scripting#Audio part and at Microsoft.com on using XACT), and while that helped a lot, I still haven't managed to tackle this problem.
Anyone worked on something similar and could share some tips regarding the matter?Statistics: Posted by Luxor144 — 04 Nov 2017, 23:24
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