Forged Alliance Forever Forged Alliance Forever Forums 2017-06-19T16:23:19+02:00 /feed.php?f=41&t=14765 2017-06-19T16:23:19+02:00 2017-06-19T16:23:19+02:00 /viewtopic.php?t=14765&p=150967#p150967 <![CDATA[Re: Change the fall speed/velocity of Airunits?]]> Thank you very much. :)

Statistics: Posted by CDRMV — 19 Jun 2017, 16:23


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2017-06-19T12:13:17+02:00 2017-06-19T12:13:17+02:00 /viewtopic.php?t=14765&p=150948#p150948 <![CDATA[Re: Change the fall speed/velocity of Airunits?]]>
Code:
yourunit:SetAcceleration(someSmallValue)
or
Code:
yourunit:SetVelocity(someValue)
or
Code:
yourunit:SetVelocity(someVector)


I didnt test any of these, but I would imagine that if you put them into OnKilled, you can manipulate the speed/acceleration with it.

Statistics: Posted by CookieNoob — 19 Jun 2017, 12:13


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2017-06-19T02:12:47+02:00 2017-06-19T02:12:47+02:00 /viewtopic.php?t=14765&p=150933#p150933 <![CDATA[Change the fall speed/velocity of Airunits?]]>
I'm working on several Spaceships for my Orbitalmod (F.B.P. Orbital) at the Moment.
The thing is my Spaceships falls to fastly to the Groundlayer, which makes it unrealistic in General.
They should be fall slowly to the ground.
It is possible to change that maybe and if yes how can I do it?

I'm happy for any kind of help. :)

Best regards
CDRMV

Statistics: Posted by CDRMV — 19 Jun 2017, 02:12


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