MattyWS wrote:What you describe is actually the opposing opinions of TA Players.
They call it "icon wars". They like the be zoomed into the battles. TA has a megamap with minimal overview information which is what I did to the icons in my mod.
The idea is to not play the game of icon wars and bring it back to the way TA played. supcome battles close up were kinda lame compared to TA, units didn't feel grounded, they felt holographic and floaty. with my changes I ground the units, making them feel a little more.... grizzly... I guess. No one wants to see the clash of hundreds of tiny floaty hologram tanks, so I make them not look floaty, holographic and increase the sizes, they suddenly feel tough. I wanna see *that* clash, hundreds of *those* tanks fighting is interesting.
One of the other complaints was the sounds in supcom seem more like lots of lasers, while TA sounded more explosive. I'm no sound designer though so I wouldn't be able to fix this fast.
Anyway, the fact that you find "winning" to be the only fun thing about the game surely suggests the game isn't fun.