I have Start to think about several new Unitconcepts for the next major 1.2 Release and upcomming Versions (First Mod).
UEF
Land
- Tech 1-3 Tankhunters
- Tech 2 Mobile Anti MIssilesystem
- Tech 3 Mobile Shieldgenerator
- Tech 2 Land to Sea Destroyer
- Tech 2/3 Mobile Buildpad
Air
- Tech 1 MIssilegunship
- Tech 2 Lightning Gunship
- Tech 2 Scout/Jamming Plane
Buildings
Tech 1 Podshieldgenerator (Size of the Tech 1 Defenses)
Naval
Tech 3 Aircraft Carrier
Cybran
Land
Tech 1 Missilelauncher
Tech 1 Repairbot
Tech 2 Repairbot
Tech 2 Mobile Artillery
Tech 2 Mobile Antimissile
Tech 2 Mobile Shieldgenerator
Tech 3 Mobile Shield/Steathgenerator
Naval
Tech 1 Naval to Land Light Cruiser
Tech 1 Naval to Land Scoutship
Tech 2 Naval to Land Battleship
Aeon
Land
Tech 1 Mobile Shieldgenerator
Tech 1 Mobile Missilelauncher
Tech 2 Fieldengineer
Tech 2 Beamtank
Tech 2 Snipertank/ Tankhunter
Air
Tech 1 Flying Saucer
Tech 2 Flying Saucer
Tech 3 Flying Saucer
Naval
Tech 2 Shield/Anitmissile Supportship
Tech 2 Artilleryship
Tech 1 Destroyer
Tech 1 Light Cruiser
Buildings
Tech 1 Shieldgenerator
Tech 2 Engineerstation
Tech 2 Beamlaser Defense
Seraphim
Land
Tech 1 Hovermissilelauncher
Tech 1 Mobileshield
Tech 2 Mobile Antimissilesystem
Tech 2 Attacktank
Tech 2 Teleport Ambush Tank
Tech 3 Mobile Repair/Shield
Air
Tech 1 Gunship
Tech 1 Groundattack Fighter
Tech 2 Groundattack Fighter
Tech 3 Groundattack Fighter
Naval
Tech 1 Sub/Battleship
Tech 2 Submarine
Tech 2 Battleship
Tech 3 Shield and Supportship
Experimentals
UEF Experimental Pointdefense
Cybran Experimental Point/Antiair Defense
Aeon Experimental Beam/Hovertank
Seraphim Experimental Battleship (Countervariant of the Aeon Battleship)
What are your Opinions about that?
Best regards
CDRMVStatistics: Posted by CDRMV — 02 May 2017, 12:54
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