However -- like quite a few things inside the engine - it wasn't really developed. There is no transition event that I am aware of, in the same way that there is for other units moving between layers. As such, no unit, no matter how high in elevation, is ever really in the Orbital layer. There is no 'SETCURRENTLAYER' method which might address that issue.
If I understand what you are trying to do with it, you're trying to make ORBITAL units work properly (ie. - Satellites). Black Ops Unleashed dealt with this by creating an anti-satellite weapon which could only target units of the SATELLITE class. However, it also made sure to restrict the SATELLITE category from all weapons (except this special one) that could target that layer.Statistics: Posted by Sprouto — 19 Jan 2017, 04:17
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