Forged Alliance Forever Forged Alliance Forever Forums 2017-01-03T23:54:16+02:00 /feed.php?f=41&t=13752 2017-01-03T23:54:16+02:00 2017-01-03T23:54:16+02:00 /viewtopic.php?t=13752&p=141589#p141589 <![CDATA[Re: How to upload mods to vault]]>
It basically allows you to define hotkeys which incrementally add one unit to the selection....see the other thread

Statistics: Posted by R_Charger — 03 Jan 2017, 23:54


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2017-01-03T23:36:21+02:00 2017-01-03T23:36:21+02:00 /viewtopic.php?t=13752&p=141587#p141587 <![CDATA[Re: How to upload mods to vault]]> Statistics: Posted by R_Charger — 03 Jan 2017, 23:36


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2017-01-03T10:39:46+02:00 2017-01-03T10:39:46+02:00 /viewtopic.php?t=13752&p=141567#p141567 <![CDATA[Re: How to upload mods to vault]]> Statistics: Posted by Myxir — 03 Jan 2017, 10:39


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2017-01-03T10:31:46+02:00 2017-01-03T10:31:46+02:00 /viewtopic.php?t=13752&p=141566#p141566 <![CDATA[Re: How to upload mods to vault]]>
name = "AddNearestByCategoryToSelection"
uid = "1111810-15d0-5bfa-af76-ec2d6ecd9999"
version = 1
copyright = "No"
description = "Adds a lua command to support hotkey setup for adding to a selection incrementally."
author = "Thomas Young"
url = "upcoder.com"
selectable = true
enabled = true
exclusive = false
ui_only = true
requires = {}
requiresNames = {}
conflicts = { }
before = {}
after = {}

Statistics: Posted by R_Charger — 03 Jan 2017, 10:31


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2017-01-02T22:48:46+02:00 2017-01-02T22:48:46+02:00 /viewtopic.php?t=13752&p=141557#p141557 <![CDATA[Re: How to upload mods to vault]]> Statistics: Posted by Mythixgirl — 02 Jan 2017, 22:48


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2017-01-02T14:08:58+02:00 2017-01-02T14:08:58+02:00 /viewtopic.php?t=13752&p=141538#p141538 <![CDATA[Re: How to upload mods to vault]]> com.google.api.client.http.HttpResponseException: 500 INTERNAL SERVER ERROR
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<title>500 Internal Server Error</title>
<h1>Internal Server Error</h1>
<p>The server encountered an internal error and was unable to complete your request. Either the server is overloaded or there is an error in the application.</p>

at com.faforever.client.api.FafApiAccessorImpl.postMultipart(FafApiAccessorImpl.java:298)
at com.faforever.client.api.FafApiAccessorImpl.uploadMod(FafApiAccessorImpl.java:252)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.springframework.aop.support.AopUtils.invokeJoinpointUsingReflection(AopUtils.java:302)
at org.springframework.aop.framework.JdkDynamicAopProxy.invoke(JdkDynamicAopProxy.java:201)
at com.sun.proxy.$Proxy35.uploadMod(Unknown Source)
at com.faforever.client.mod.ModUploadTask.call(ModUploadTask.java:72)
at com.faforever.client.mod.ModUploadTask.call(ModUploadTask.java:26)
at javafx.concurrent.Task$TaskCallable.call(Task.java:1423)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Statistics: Posted by R_Charger — 02 Jan 2017, 14:08


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2017-01-02T12:40:52+02:00 2017-01-02T12:40:52+02:00 /viewtopic.php?t=13752&p=141531#p141531 <![CDATA[Re: How to upload mods to vault]]> Statistics: Posted by Mythixgirl — 02 Jan 2017, 12:40


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2016-12-31T22:23:58+02:00 2016-12-31T22:23:58+02:00 /viewtopic.php?t=13752&p=141473#p141473 <![CDATA[Re: How to upload mods to vault]]> Statistics: Posted by R_Charger — 31 Dec 2016, 22:23


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2016-12-31T17:15:14+02:00 2016-12-31T17:15:14+02:00 /viewtopic.php?t=13752&p=141452#p141452 <![CDATA[Re: How to upload mods to vault]]> Statistics: Posted by Lieutenant Lich — 31 Dec 2016, 17:15


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2016-12-31T14:48:29+02:00 2016-12-31T14:48:29+02:00 /viewtopic.php?t=13752&p=141446#p141446 <![CDATA[Re: How to upload mods to vault]]> 2. you have the mod in your mods folder set up exactly how you need to have it run in game
3. you press the uplord button and it should read the info from mod_info.lua and then do black magic to get it into vault

Statistics: Posted by Exotic_Retard — 31 Dec 2016, 14:48


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2016-12-31T13:49:14+02:00 2016-12-31T13:49:14+02:00 /viewtopic.php?t=13752&p=141444#p141444 <![CDATA[How to upload mods to vault]]> Statistics: Posted by R_Charger — 31 Dec 2016, 13:49


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