UnitEntity = GetUnitById(id)
local V3pos = UnitEntity:GetPosition()
local views = import('/lua/ui/game/worldview.lua').GetWorldViews()
for _, view in views do
local coords = view:Project(V3pos)
LOG("Unit 2D coordonates : " .. repr(coords))
end
UnitEntity = GetUnitById(id)
local views = import('/lua/ui/game/worldview.lua').GetWorldViews()
for _, view in views do
local coords = view:GetScreenPos(UnitEntity)
LOG("Unit 2D coordonates : " .. repr(coords))
end
Statistics: Posted by Franck83 — 02 Jan 2017, 12:13
Statistics: Posted by Franck83 — 01 Jan 2017, 20:04
Statistics: Posted by Exotic_Retard — 31 Dec 2016, 20:58
Statistics: Posted by Franck83 — 31 Dec 2016, 19:59
Statistics: Posted by nine2 — 31 Dec 2016, 13:25
local WorldView = import('/lua/ui/controls/worldview.lua').WorldView
--
local unit = GetSelectedUnits()
local V2pos = WorldView.GetScreenPos(unit[1])
LOG(repr(V2pos))
Statistics: Posted by Franck83 — 30 Dec 2016, 22:41
Statistics: Posted by Franck83 — 30 Dec 2016, 14:58
Statistics: Posted by Franck83 — 30 Dec 2016, 13:27
Statistics: Posted by Exotic_Retard — 30 Dec 2016, 13:24
Statistics: Posted by Franck83 — 30 Dec 2016, 13:12