Edit: Forgot to add, i was also making my albedo textures improperly. The metal-sheen of the seraphim comes from the albedo file, and requires a background alpha of somewhere below 10 (of 255).
I say background, because the symbols should be close to completely visible, and I think no-transparency in albedo is used for the team color!
For the background stuff in albedo.dds, at alpha of 0 its totally black. At alpha of 255 its completely the team color. At alpha of 15 it comes off white ish, and from 15-45 it becomes more and more the team color.
Hopefully this stuff helps others make seraphim units too. The UEF and Cybran shadings make total sense and are easy to use. Aeon shading is like a mix with the seraphim stuff.Statistics: Posted by Dudekahedron — 19 Nov 2016, 17:08
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