Statistics: Posted by nine2 — 15 Nov 2016, 16:32
Statistics: Posted by KeyBlue — 15 Nov 2016, 12:10
-- inside file : mods/Marked_Units/lua/game.lua
BuffFieldBlueprint {
Name = 'MarkBuffField',
AffectsUnitCategories = 'ALLUNITS',
AffectsAllies = true,
AffectsVisibleEnemies = true,
AffectsOwnUnits = true,
AffectsSelf = true,
DisableInTransport = true,
InitiallyEnabled = true,
MaintenanceConsumptionPerSecondEnergy = 0,
Radius = 15,
Buffs = {
'Marked',
},
}
--We need a different buff field instance for each unit. This takes care of that.
Statistics: Posted by KeyBlue — 14 Nov 2016, 16:47
Statistics: Posted by KeyBlue — 14 Nov 2016, 14:30
Statistics: Posted by nine2 — 14 Nov 2016, 06:31
Statistics: Posted by KeyBlue — 14 Nov 2016, 02:44
Statistics: Posted by Exotic_Retard — 14 Nov 2016, 00:50
Statistics: Posted by KeyBlue — 14 Nov 2016, 00:39