precipitated this thread is that I grabbed the T3 rapidfire artillery mod[/url] off the nexus, but I've also always been annoyed at Shields.
so I have two problems: first, a static artillery piece that lacks a range overlay, which makes positioning it properly... difficult to say the least. this one's probably the easiest fix, but it's been nearly a damn decade since I touched Supcom modding and most of the reference documentation(Read:tutorials) I used to use when down with the GPG forums. I'm sure it's something stupid like a missing line somewhere or whatever.
the second is a bit more complicated- Shields and Missile Defenses share the 'countermeasures' overlay type, which makes it basically fucking useless to have an overlay on the shield at all since I have to spend extra time and clicks to filter out the ten million TMDS I need because FUCKING SERIPHEM AND THEIR TMLS ON THE EVERYTHING I SWEAR-*Ahem* anyway, my annoyance at my friend's preferred playstyle aside, so I was wondering if there's any way to separate them without inordinate amounts of editing (like, I'm pretty sure I could change 'em to, like, sonar overlays or something since you aren't gonna get a lot of overlap there, but that'd be a huge PITA for something that's more an annoyance.
of course, it's entirely within the realm of possibility that I'm not the first to be so annoyed, so if there's like a UI mod or something that already does this that'd be fine too.
yes, I realize that basically all I ever do in Supcom these days is hand the crappy campaign AI its own ass and play 1v1 on the Clutch with the one friend I have who still plays, but still, it's the principle of the thing!Statistics: Posted by Mechanis — 06 Nov 2016, 03:10
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