AnimationWalk = '/units/url0001/url0001_awalk02.sca',
AnimationWalkRate = 1.7,
self.TheAnimation:SetRate('n')
Statistics: Posted by Dudekahedron — 04 Nov 2016, 16:20
Statistics: Posted by PerfectWay — 04 Nov 2016, 11:31
Statistics: Posted by Exotic_Retard — 03 Nov 2016, 09:02
Statistics: Posted by Sprouto — 03 Nov 2016, 02:15
Statistics: Posted by Uveso — 03 Nov 2016, 01:58
Statistics: Posted by PerfectWay — 01 Nov 2016, 19:12
bp.Categories.OVERLAYRADAR -- Set overlay for radar
bp.Intel.RadarRadius -- RadarRadius :D
for i, weapon in weapons do
weapon.RateOfFire
Statistics: Posted by Uveso — 01 Nov 2016, 01:14
Statistics: Posted by PerfectWay — 31 Oct 2016, 18:25
Statistics: Posted by PerfectWay — 31 Oct 2016, 13:07
If Categories.UEF then
If Categories.AEON then
If Categories.CYBRAN then
If Categories.SERAPHIM then
Statistics: Posted by Uveso — 31 Oct 2016, 12:50
do
local oldModBlueprints = ModBlueprints
function ModBlueprints(all_bps)
oldModBlueprints(all_bps)
local econScale = 2.0
--loop through the blueprints and adjust as desired.
for id,bp in all_bps.Unit do
if bp.Economy.ProductionPerSecondMass then
bp.Economy.ProductionPerSecondMass = bp.Economy.ProductionPerSecondMass * econScale
end
if bp.Economy.ProductionPerSecondEnergy then
bp.Economy.ProductionPerSecondEnergy = bp.Economy.ProductionPerSecondEnergy * econScale
end
end
end
end
if (player.playerName == "PlayerFirst")
// some code
if (player.playerFaction == "UEF")
// some code
Statistics: Posted by PerfectWay — 31 Oct 2016, 02:47