Forged Alliance Forever Forged Alliance Forever Forums 2018-11-13T23:01:34+02:00 /feed.php?f=41&t=13350 2018-11-13T23:01:34+02:00 2018-11-13T23:01:34+02:00 /viewtopic.php?t=13350&p=169526#p169526 <![CDATA[Re: Shared intel rigns with allies, is it possible?]]>
Franck83 wrote:
5. If you don't want a flickering rangering, then you need to refresh the circle every 2 ticks.


Will a 2 ticks refresh fix this issue ? viewtopic.php?f=41&t=16506


nope. This only works static.
You can't use this with mobile objects.

UI refresh cycle and gfx FPS are not sync.

Statistics: Posted by Uveso — 13 Nov 2018, 23:01


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2018-11-13T19:22:11+02:00 2018-11-13T19:22:11+02:00 /viewtopic.php?t=13350&p=169517#p169517 <![CDATA[Re: Shared intel rigns with allies, is it possible?]]>
1. hook unit.lua in the sim layer
- when a unit is created, inform allies of id + tier + interesting ranges (intel, direct fire), ... via sync tables
- when a unit dies, or alliance breaks, send an info to remove the unit by id
2. in the usersync, upon receiving that info, send it to a new module/file where it is managed
3. upon receiving that info, create range rings (although the "additional camera stuff" solution for rings isn't beautiful, it works)
keep track of created rings so you can remove them once e.g. the unit dies
4. add UI options
- filter by tier / type
- update rings when changing options

note that this applies to static stuff, if the unit is moving around, you also need to update range ring positions
(and the UI might become horribly slow)

Statistics: Posted by Myxir — 13 Nov 2018, 19:22


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2018-11-13T02:11:03+02:00 2018-11-13T02:11:03+02:00 /viewtopic.php?t=13350&p=169497#p169497 <![CDATA[Re: Shared intel rigns with allies, is it possible?]]>
So you can simply add a cooldown. For example, after 3s with no zoom changes, you can draw your radar layer. Then at zoom change or screen scrolling, you erase your radar layer.

So it calculates maximum once per 3s, so no CPU power cost.

Instead of a cooldown, you can trigger the draw of the radar layers with a shortcut.

Statistics: Posted by Franck83 — 13 Nov 2018, 02:11


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2018-11-13T01:38:18+02:00 2018-11-13T01:38:18+02:00 /viewtopic.php?t=13350&p=169493#p169493 <![CDATA[Re: Shared intel rigns with allies, is it possible?]]>
- Only display radar and smd as you say
- Only display the 10 biggest radar ranges from the team
- Have a switch to turn it off

Could get fancy and have some icon you hover over that shows all-intel-ranges-on-demand ... ie they only display when your cursor is over it, there is no way to turn it hard-on.

Statistics: Posted by nine2 — 13 Nov 2018, 01:38


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2018-11-13T01:21:14+02:00 2018-11-13T01:21:14+02:00 /viewtopic.php?t=13350&p=169492#p169492 <![CDATA[Re: Shared intel rigns with allies, is it possible?]]>

I wish devs would do more UI enhancements and less balance fixes.


for the 2556464 times, it's not same dev working on the same stuff; balance fixes are mainly done by none dev.

Also i asked hussar, and he said something like it would require too much to computer. It is well known that's displaying range slows down the game, although displaying only radar/smd would already be a big achievement.

Statistics: Posted by keyser — 13 Nov 2018, 01:21


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2018-11-13T00:44:38+02:00 2018-11-13T00:44:38+02:00 /viewtopic.php?t=13350&p=169490#p169490 <![CDATA[Re: Shared intel rigns with allies, is it possible?]]>
Uveso wrote:
Range rings are only displayed for selected units.

huh what? i just have all rings for all units always enabled

Statistics: Posted by ZLO_RD — 13 Nov 2018, 00:44


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2018-11-13T00:42:03+02:00 2018-11-13T00:42:03+02:00 /viewtopic.php?t=13350&p=169489#p169489 <![CDATA[Re: Shared intel rigns with allies, is it possible?]]>

5. If you don't want a flickering rangering, then you need to refresh the circle every 2 ticks.


Will a 2 ticks refresh fix this issue ? viewtopic.php?f=41&t=16506

Statistics: Posted by Franck83 — 13 Nov 2018, 00:42


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2018-11-12T23:57:58+02:00 2018-11-12T23:57:58+02:00 /viewtopic.php?t=13350&p=169487#p169487 <![CDATA[Re: Shared intel rigns with allies, is it possible?]]> You can't select a unit that is not in your army.

I would not implement this into the game but maybe someone in a mod:

1. Hooking the mouseover tooltip from allied / enemy unit.
2. Get the blueprint from this unit.
3. Loop over all weapons and look for the weapon with highest range.
4. Draw the range with DrawCircle(Unit.Position, Weaponrange, Color)
5. If you don't want a flickering rangering, then you need to refresh the circle every 2 ticks.

Done.

Statistics: Posted by Uveso — 12 Nov 2018, 23:57


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2018-11-12T23:11:10+02:00 2018-11-12T23:11:10+02:00 /viewtopic.php?t=13350&p=169486#p169486 <![CDATA[Re: Shared intel rigns with allies, is it possible?]]>
If we can't so it properly we can do it this way:

Washy made a mod to show engineer build range - we take circle from this. Maybe image would be distorted at huge scale.

Washy made a mod to share team eco stats - we take info sharing from this.

I wish devs would do more UI enhancements and less balance fixes.

Statistics: Posted by nine2 — 12 Nov 2018, 23:11


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2018-11-11T00:17:46+02:00 2018-11-11T00:17:46+02:00 /viewtopic.php?t=13350&p=169422#p169422 <![CDATA[Re: Shared intel rigns with allies, is it possible?]]> Statistics: Posted by JoonasTo — 11 Nov 2018, 00:17


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2016-10-27T22:04:04+02:00 2016-10-27T22:04:04+02:00 /viewtopic.php?t=13350&p=137915#p137915 <![CDATA[Re: Shared intel rigns with allies, is it possible?]]> Statistics: Posted by Lieutenant Lich — 27 Oct 2016, 22:04


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2016-10-26T13:00:28+02:00 2016-10-26T13:00:28+02:00 /viewtopic.php?t=13350&p=137843#p137843 <![CDATA[Re: Shared intel rigns with allies, is it possible?]]> Statistics: Posted by biass — 26 Oct 2016, 13:00


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2016-10-26T12:20:21+02:00 2016-10-26T12:20:21+02:00 /viewtopic.php?t=13350&p=137842#p137842 <![CDATA[Re: Shared intel rigns with allies, is it possible?]]> Statistics: Posted by Masyaka — 26 Oct 2016, 12:20


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2016-10-24T18:15:12+02:00 2016-10-24T18:15:12+02:00 /viewtopic.php?t=13350&p=137707#p137707 <![CDATA[Re: Shared intel rigns with allies, is it possible?]]> Statistics: Posted by keyser — 24 Oct 2016, 18:15


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2016-10-22T19:10:14+02:00 2016-10-22T19:10:14+02:00 /viewtopic.php?t=13350&p=137632#p137632 <![CDATA[Re: Shared intel rigns with allies, is it possible?]]> Statistics: Posted by Viba — 22 Oct 2016, 19:10


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