Forged Alliance Forever Forged Alliance Forever Forums 2016-09-21T14:30:34+02:00 /feed.php?f=41&t=13067 2016-09-21T14:30:34+02:00 2016-09-21T14:30:34+02:00 /viewtopic.php?t=13067&p=135942#p135942 <![CDATA[Re: air unit wrecks colliding with shields]]> Statistics: Posted by nine2 — 21 Sep 2016, 14:30


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2016-09-21T10:42:26+02:00 2016-09-21T10:42:26+02:00 /viewtopic.php?t=13067&p=135924#p135924 <![CDATA[Re: air unit wrecks colliding with shields]]>
XenoInReno wrote:
Neat! Is it possible to turn this into a stand-alone mod?

well technically yes, but why would you play it without the rest of equilibrium (

is there something you dislike about the rest of the mod?

also theres a reasonable chance of it being integrated into base faf so you might not need a standalone at all

Statistics: Posted by Exotic_Retard — 21 Sep 2016, 10:42


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2016-09-19T21:46:24+02:00 2016-09-19T21:46:24+02:00 /viewtopic.php?t=13067&p=135809#p135809 <![CDATA[Re: air unit wrecks colliding with shields]]> Statistics: Posted by XenoInReno — 19 Sep 2016, 21:46


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2016-09-08T00:09:26+02:00 2016-09-08T00:09:26+02:00 /viewtopic.php?t=13067&p=134820#p134820 <![CDATA[Re: air unit wrecks colliding with shields]]>
Spoiler: show
ote="Exotic_Retard"]well, since no one decided to help poor Retard, i had to do it by myself : (

anyway, observe:

Image

Mighty uef shields effortlessly deflect aircraft by the dozens as they fall out of the sky

Image

yeah, so now shields absorb some crash damage, and make dead air units bounce off!

experimental units fall through, and not all of their crash damage is absorbed either.

so obviously this is for use in equilibrium, but i decided to make a version to submit as a pr as well, heres the code:
eq:
https://github.com/Ithilis/Equilibrium/ ... 2726d68a93
fa:
https://github.com/Exotic-Retard/fa/com ... c748a46fcc[/quote


Oh my got
You earn your cookie! I dont need porn anymore looking on bouncing air wreack is enought.

Statistics: Posted by Ithilis_Quo — 08 Sep 2016, 00:09


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2016-09-07T03:53:21+02:00 2016-09-07T03:53:21+02:00 /viewtopic.php?t=13067&p=134746#p134746 <![CDATA[Re: air unit wrecks colliding with shields]]>
Nepty wrote:
You actually pulled it off? I'm shocked, good job!

shocked? dont you know that balance terrorists always win?

Image

Statistics: Posted by Exotic_Retard — 07 Sep 2016, 03:53


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2016-09-07T03:50:58+02:00 2016-09-07T03:50:58+02:00 /viewtopic.php?t=13067&p=134745#p134745 <![CDATA[Re: air unit wrecks colliding with shields]]> Statistics: Posted by Nepty — 07 Sep 2016, 03:50


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2016-09-07T03:34:15+02:00 2016-09-07T03:34:15+02:00 /viewtopic.php?t=13067&p=134744#p134744 <![CDATA[Re: air unit wrecks colliding with shields]]>
anyway, observe:

Image

Mighty uef shields effortlessly deflect aircraft by the dozens as they fall out of the sky

Image

yeah, so now shields absorb some crash damage, and make dead air units bounce off!

experimental units fall through, and not all of their crash damage is absorbed either.

so obviously this is for use in equilibrium, but i decided to make a version to submit as a pr as well, heres the code:
eq:
https://github.com/Ithilis/Equilibrium/ ... 2726d68a93
fa:
https://github.com/Exotic-Retard/fa/com ... c748a46fcc

Statistics: Posted by Exotic_Retard — 07 Sep 2016, 03:34


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2016-09-04T12:10:51+02:00 2016-09-04T12:10:51+02:00 /viewtopic.php?t=13067&p=134548#p134548 <![CDATA[Re: air unit wrecks colliding with shields]]>
the issue im facing is that there is no collision at all between units and shields right now .__.

(at least OnCollisionCheck seems to be not called)

Statistics: Posted by Exotic_Retard — 04 Sep 2016, 12:10


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2016-09-04T11:43:15+02:00 2016-09-04T11:43:15+02:00 /viewtopic.php?t=13067&p=134547#p134547 <![CDATA[Re: air unit wrecks colliding with shields]]>
Exotic_Retard wrote:
hello,
as the title says im trying to make air units collide with shields after they die, so that i can modifiy their crash damage weapons to reduce the damage they do when falling.


sounds a bit confusing, so if you have a unit standing outside of shield but close to it, and czar wreck falling very close to unit.
then t3 shield will take damage, modify czar damage to 0 and unit outside of shield will not get damaged? (that completely nullifyes splash damage)

maybe they should behave more like projetiles? do damage as soon as they collide with shield? well then if you have t3 shield at 1% of it health then explosion will happen at they top of shield and will not damage anything else (just like it happens with t3 arty shells. that can maybe damage perimeter monitoring system cause it is so tall, but will not damage shorter buildings)

i just want to say that you will have to think a bit more about how exactly you want shields interract with wrecks

Statistics: Posted by ZLO_RD — 04 Sep 2016, 11:43


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2016-09-04T10:21:58+02:00 2016-09-04T10:21:58+02:00 /viewtopic.php?t=13067&p=134543#p134543 <![CDATA[Re: air unit wrecks colliding with shields]]>

Statistics: Posted by Zock — 04 Sep 2016, 10:21


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2016-09-04T00:36:36+02:00 2016-09-04T00:36:36+02:00 /viewtopic.php?t=13067&p=134513#p134513 <![CDATA[air unit wrecks colliding with shields]]> as the title says im trying to make air units collide with shields after they die, so that i can modifiy their crash damage weapons to reduce the damage they do when falling.

would be great if i could get some help with that, since shield collide with only projectiles it seems and i couldnt get it to work.

the air unit is still alive when its falling so i guess i need to change something in OnCollide but i dont know what.

if i could get some pointers or the like i would be very happy, thanks in advance

Statistics: Posted by Exotic_Retard — 04 Sep 2016, 00:36


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