Forged Alliance Forever Forged Alliance Forever Forums 2016-08-28T05:44:30+02:00 /feed.php?f=41&t=13003 2016-08-28T05:44:30+02:00 2016-08-28T05:44:30+02:00 /viewtopic.php?t=13003&p=133692#p133692 <![CDATA[Re: How to add new buffs.]]>
Edit: It seems towards the bottom someone does explain what I need. Thanks.

Edit: Nevermind. I can't do it that way. There are only certain stats you can call in a buff blueprint normally. Things like max health, rate of fire, build rate. Unfortunately mass and energy production aren't included
I would have to modify the Buff.lua with a new buff function and the call it in a blueprint. I've tried that, but it isn't working.

Edit: After looking at another mod that does what I want I was able to solve this problem. It seems that normally it is impossible for a unit to have a production buff and and adjacency buff at the same time. So I had to right a code that allowed that in the unit file and hook it. Works great now. On to the next mod mystery lol. I hope people don't get tired of my constant questions.

Statistics: Posted by RavenCurow — 28 Aug 2016, 05:44


]]>
2016-08-26T15:07:58+02:00 2016-08-26T15:07:58+02:00 /viewtopic.php?t=13003&p=133563#p133563 <![CDATA[Re: How to add new buffs.]]>
Maybe this previous post from me can help you :

viewtopic.php?f=41&t=11421

Statistics: Posted by Franck75 — 26 Aug 2016, 15:07


]]>
2016-08-26T08:20:35+02:00 2016-08-26T08:20:35+02:00 /viewtopic.php?t=13003&p=133555#p133555 <![CDATA[How to add new buffs.]]> Statistics: Posted by RavenCurow — 26 Aug 2016, 08:20


]]>